|The invasion goes in|
The Americans have superior numbers but have to land them in waves under the muzzle of a rather nasty gun in the redoubt on the first elevation. Our beach area was roughly from the base of the high ground elevation to the movement stick in the village. There was a gun on the hill and a rifle and a musket unit in the village. We decided that the gun was the biggest problem so went for that first.
|The Assault goes in!|
|Let's try the town instead.|
We had been under harassing fire from Sharpe's younger brother and the Militia were proving decidedly ineffectual against the gun. We switched targets to the town. Above you can see the remnants of our regulars resting on the landing beach as the reasonably intact militia tries to clear the buildings.
|Reinforcements for all!|
At the whistle, we were a couple of turns short of the scenario limit but had got all our troops landed including a cannon. the town was cleared but not occupied but the British still held the high ground with fresh troops. So not exactly a success for the American side but better than the historical outcome.
The rules were not the ones the GM wanted to use initially and none of us was familiar with them. After reading them again there were many things we were doing wrong but since that was happening on both sides, it cancelled out. An enjoyable recreation of a famous Canadian battle.