Showing posts with label Roman. Show all posts
Showing posts with label Roman. Show all posts

Thursday, May 24, 2012

CanGames Day 3 Part Three - DBA and Wrap Up

DBA Tournament
I was really looking forward to this tournament and I was not disappointed.  There were 15 players altogether giving us a solid four games each. The tournament organizer, Tod, did his best to create reasonable match ups.

Game 1 Ancient British vs Macedonians
My first game saw me up against Macedonians. I managed some generally good match ups but the dice did not cooperate and the centre folded. Facing double ranked pike didn't help either. My second game was against Patrician Roman. This went as expected with fate tipping to the other side - but my opponent Ben is a very good player and definitely gave fate a hearty shove.


Game 3 Ancient British vs New Kingdom Egyptian
Game 3 against New Kingdom Egyptians  went a bit better with the foot sloggers on both sides hanging out while the chariots got to it - again I came up short. Game 4 saw me against Ayyubid Egyptians. With three straight losses I was a little rattled, I allowed myself  to be distracted by a kibbitzer and didn't put down enough terrain. I lost yet again.

Some of the other games
Crunch!

Burgundian Ordonnance vs some flashy eastern chariot army


Burgundians again
I have been holding off on this post for a while because frankly I was a little disappointed in my performance. I made a study of the rules, tried for good match ups, developed a set of contingency plans and still placed dead last. Ancient British has a reputation for not being the best tournament army but still I should have been able to pull off one victory. In the end, my scores were something like1:4, 3:4, 3:4, 2:2+General  which frankly isn't that terrible a performance for my first big tournament. My one lasting regret is that I let the kibbitzer distract me in the last game.  My opponent deserved my full attention.

So will I give up on Ancient Brits and get something more tournament effective? No - while a win would have been nice, just playing was the highlight of my weekend. When my boys do come out on top - I will relish it all the more.


Wrap Up
CanGames is a gamer's convention. Apart  from the small vendor's area there is nothing to do but game. This appears to be by design or at least tradition. During my volunteer stint we did regular headcounts including people not at the gaming tables. One of the committee remarked that if people weren't gaming, what else were they doing? I also saw one couple cancel a couple of Sunday games on Saturday afternoon because they had been gaming since Friday opening and were burnt out. I am not sure if the venue is big enough to effectively offer other activities and the formula seems to have worked well for the last couple of decades. It is certainly very well run with no major problems left visible to the attendees. 

Apart from the food situation mentioned earlier, my one complaint was the noise level. It is entirely due to the characteristics of the building and thus unavoidable but still I found it very difficult to hear even across a 2' table.

Would I go again? Without hesitation.

Thursday, May 17, 2012

Magnesia in DBMM

The Soldados Viejos blog has post on an amazing game of DBMM they played a while back. I love DBA but 12 elements doesn't compare to the beautiful ranks on ranks of figures on this table. 

SOLDADOS VIEJOS: MAGNESIA en DBMM

Saturday, November 12, 2011

A great night

I got an invite to a DBMM game last night. Romans vs Selucids at Thermopylae. I made a total hash up of the Roman cavalry command but had a great time doing it. Rather than running out to get a bunch of Selucid cav, I am motivate to get my Britons painted up so I can learn to use cav better. I also found a potential place to play with my Montrose.

A very good night. Thanks to Nick for hosting.

Wednesday, October 26, 2011

DBA Marians almost done - Pushing forward

I got a little demoralized at pushing off projects so I sat down last night and put the final paint on enough 6mm Marians for a 25mm DBA army. I just need to base them up and do some flocking and they are ready for the table.

I had been toying with the idea of getting a horde of 6mm Greek psiloi to make up an early Libyan army. However, the Baccus Greeks aren't out yet and Marc has his Thracians and will be getting Greek Hoplites so that is enough for us to get on with.

I have also been toying with Space 1889 again and went over to the RAFM site for a quick drool. %30 off all orders - ending that day. So I ordered two lots of Martians, another batch of British, a Gatling gun and some Victorian Civilians. I then dug out my existing company of Brits and got on with painting them. Much progress of an evening.

Tuesday, May 10, 2011

Reinforcements

With some acting pay in my pocket, I was able to place another order with Baccus this morning. I have been smitten by the look of pikes since I first discovered 6mm so I ordered up some extra cavalry for my Marians and the 25mm GS DBA Macedonian Army - Pikes, Pikes, Baby!. This will give me two DBA armies to field with support options for the Marians and a start on DBMM as well. Marc has the opponents but I'll let him post about that.

Tuesday, August 3, 2010

A couple of Quick Games

My mate Marc and I were at festival this week past. We wanted to get some gaming in so though Marc was vending, we set up a small camp table at the back of his stall. We had less than a square metre of  space to work with and no terrain so we went with DBMM 100 using the old 1.1 rules as I am waiting to get a copy of 2.0. Because we were in the wilds of Canada, we used top downs pasted to MDF bases.

For game one we went with a fairly standard Marian Roman vs Gaul battle. Marc took mostly Wb(F) with a supporting unit of archers. Unfortunately, he thought they were Bw when in fact they were Ps.  I took a block of legionaries supported on each flank by bolt shooters. It was a pretty straight up fight. The Gauls charged across the field suffering some disruption from the shooters. The romans opened up into two ranks one base width apart to receive the charge. The inevitable crash took place and there was much tooing and froing with the Gallic Ps getting into hand to hand with the left flank bolt shooter and the main lines well engaged. In the end, the Romans survived the assault, cut down the Gallic Chieftain and took the field.

For game two, I stuck with Romans as that is all I had but went with the EIR list instead with a line of auxilia supporting a line of legionaries. The general was horse mounted this time and had a single mandatory Cv(O) to accompany him. Marc went with Vikings. He had a main block of Bd(O) supported by Bd(I) on his left and Bw(O) on his right. Again the Vikings charged forward for a couple of turns. I marched the auxilia through the Bd and executed a left turn into column and headed off to prevent the Bw from shooting at my Bd. As it turned out, I left this move a turn too late and wound up taking archery in the Ax flank. The Roman general went out on the right to harass the Viking Bd(I). The Ax - Bw fight was a mess with Marc consistently rolling good pips and combat dice. The (S) grading helped the Ax survive but not to push back. A big frustration for me was that I was able to double the Bw when shot at which allows the target to advance on the shooter in the targets bound but only in the enemy bound, so my troops cowered beneath the Viking bows rather than advancing. In the centre there was another shoving match while on the right, the Roman CinC was pushed back fitfully by the far more numerous inferior blade. After a turn or two, the mess on the left flank began to cost me as I couldn't get enough pips to shake out the Ax into line. I wound up losing 3 Ax on the left and a couple of Bd in the centre disheartening my entire army. When the lady wife appeared looking for dinner, I was about to pack it in when she said she would cook. I decided to play it out and was very glad I did. The next few rolls gave me enough pips to form up the Ax. Marc's formation in the centre had broken up giving me some overlaps which were soon converted into flanks. The Ax finally got in contact with the Bw and the S began to tell in hand to hand. Some flank double kills, one or two single kills and a dead Viking General and I had won by the skin of my teeth. Marc made me fight for it to the last roll.

An excellent pair of games in a small space and proof that you can game while camping

I am sorely tempted to pick up some of Peter's 6mm Romans even if they would be dwarfed by my 15mm Britons but then there is Kadesh with all those chariots and the local club is having a Book 1 DBA night I might actually be able to get out too. Decisions....

Wednesday, May 12, 2010

DBMM 100 Early Imperial Roman list

Needing an opponent for my Brits, I drew up this list for DBMM100:
Troop TypeCost Per Element in APME Per ElementNumber of ElementsTotal Cost of Elements ME
C-in-C - Reg Bd(O) 7 4 1 7 4
Equites cohortales - Reg Cv (O) 81
4 32 4
Auxillia - Reg Ax (S) 51 6 30 6
Legionaries- Reg Bd (O) 61 5 35 5
Totals:
10419
Disheartened: 14          Defeated: 10

I did not take the required 1-6 points of palisade as I think at the 100 point level it's a bit pointless and a vexillation of this size was probably working away from the main camp where all their stakes were. I wanted to take bolt shooters just because I could but practically, 4 Cv is the more logical choice. For anti-warband work, I envisage a line of Ax backed by the Bd with the Cv on a flank. Another option is to have the Bd backed by the Ax with the Cv in the rear - but then I have been reading too much of the interpenetration section recently. If I were to swap 2 Cv for 2 Art, I would put one on each flank of the infantry block to keep the horses and chariots at bay.

Saturday, September 19, 2009

Armies on the Cheap II

I found that I could get full colour printing on medium card for $2 a page so I went for full armies.


Early Imperial Roman










Early Imperial Romans


Scots Irish / Celts










Scots Irish




It worked out fairly well. With the Scots, I positioned the individual elements by hand with space to cut between each. This meant two cuts were needed to remove the white space between elements and thus sore hands. For the Romans, I used a grid to position each element on the page with a touch extra to allow for trimming. To make things even simpler, I used a guillotine to cut - bad move. despite my best efforts, the card slid around on the guillotine,the cut line was hard to see and as a result, a couple of imperial foot commands came up a little "short".

In future, I will use the grid and black cut lines but trim by hand. Once you get the rhythm, its straightforward and accurate. Still - DBMM card armies are a lot harder on the cutting hand than DBA.