Well not exactly. Summers get busy around here for all sorts of reasons. Not too much going on on the modelling front. Some birthday gifts have been cleaned up and epoxied to the requisite washers, some have even been undercoated.
Gaming paradoxically has been good. We were off camping in August which oddly saw me play a number of games of Resistance, Skull and Roses and several incomplete games of Saga. Hardcore gamer all the way.
The printing front has been quiet with a large print of a 28mm Martian Skiff failing just before we went away. That has been sorted out and will be reprinted after I add more detail. On the camping trip, I came into possession of the Aeronef rules. I had given up on these as a set I had ordered and paid for a couple of years back never arrived. They look to be good fast play rules and I love the ships. So what does this have to do with the printer?
Here is my first pass at some 1200 Aeronefs. There were some issues with the fins being too thin and the support for the carrier flight deck.
These faults have been rectified in the upgraded designs. I am not sure if the fins are too big here.
The original DD beefed up a bit in the fins and the funnel left solid. Otherwise I am very happy with this model.
A slightly larger DD variant, I added the sponsons as this will be a common feature of this fleet. I am also a bit of a torpedo junky so this one gets a quad tube mount. It could also be a leader for a flotilla of the smaller ships.
So quite a bit accomplished for a lazy/busy summer.
Showing posts with label Saga. Show all posts
Showing posts with label Saga. Show all posts
Tuesday, August 13, 2013
Summer Doldrums
Labels:
1/1200,
28mm,
Aeronef,
miniatures,
Saga,
Space 1889,
Vsf
Saturday, September 22, 2012
On Pilgrimage to the Lead Belt
The first couple of weeks in September were a little busy what with the family heading over to the UK to attend the Asylum Steampunk gathering and do some exploration of the touristy bits of England*.
Our last stop was Warhammer World. I was a big fan of WH Fantasy in the early days but never swallowed the 40k pill. Unlike our previous two stops, there was no doubt we were in GW territory. From the 40k inspired building design to the FV432 APC converted into a Space Marine Rhino out front it was very obvious we were in Warhammer heaven. The galleries were full of beautifully painted troops - so nice I would never risk them on the table. I even saw some of the old figures I used. The shop was extensive and reasonably full of starry eyed young gamers. We were not there for one of the rumoured half off / half off sales which is a probably good thing as we may have been crushed in the press. Next to the shop is an extensive gaming area with many tables set out with beautifully sculpted terrain for all of GW's games. Beyond that was my target: Bugman's Bar. I had been told that the Bugman's Game, only available here, was a must get so I picked that up. After looking at E-bay prices, I should have bought many more. I also got a little something for a friend.
Not being a fan boy, it was the least interesting of the three places. However if you are a GW fan, and there is nothing wrong with that, you will not be disappointed.
More posts in the future as I get rules read and my new toys painted up.
We took in the usual sights in Lincoln and Nottingham, took a Ripper tour in London and of course spent a day at the Tower. However, the highlight, at least as far as this blog is concerned, was my trip to the lead belt a.k.a. Nottingham and parts close by. Whilst the ladies were off getting their hair coloured and pampered and other lady like things, my friend John was good enough to drive me around Nottingham to visit a number of establishments.
Caliver Books
The first stop was at Caliver Books. Located in an industrial complex tucked into the corner of a residential road, it didn't look like much. A little poking around was required to find the front door but entry was effected. The staff had just returned from a show so there were neatly stacked boxes everywhere. Frankly I was overwhelmed. Books, books and more books, rules, reference material, and boxes and bags of figures as far as one could see. Somehow a cup of tea made it into my hand and I was able to take a moment to adsorb it all. One of the ladies putting away show stock suggested I might want to volunteer to assist. If we weren't on a schedule, I might have done. I received a warm welcome and highly suggest a visit if you are in the area.
I came away with DBMM army book 2, Saga, I Ain't Been Shot Mum and Forlorn Hope, thus starting a commitment to three new periods.
I came away with DBMM army book 2, Saga, I Ain't Been Shot Mum and Forlorn Hope, thus starting a commitment to three new periods.
Foundry Miniatures
The next stop was Wargames Foundry more commonly known as just Foundry. Google maps threw us for a loop so a little extra driving was required - thanks again to John. We pulled up at yet another non-descript door in an equally non-descript industrial building. A push of the bell brought us into another warehouse space. Again after show restocking was under way. Where Caliver was filled with books, Foundry was filled with rack after rack of miniatures. I was able to more or less keep to my list picking up a platoon's worth of Home Guard (currently kicking myself for not buying a company) and a pack of Victorian Heliographs. Then the nice lad helping us out mentioned that the Victoriana line was 50% off. I bought rather a lot only being limited by the spectre of overweight luggage charges. We were also told if we wanted anything that was out of stock, just ask and it would be cast up on the spot. This is service! I was asked what I was playing and I mentioned I was just starting ECW. Somehow some engineers, musketeers and civilians made it into my bag along with a Foundry rules and modelling compendium.
Foundry has been reworking their shipping prices and is bringing a large number of lines back into production. Definitely worth a visit to the shop or on-line.
Foundry has been reworking their shipping prices and is bringing a large number of lines back into production. Definitely worth a visit to the shop or on-line.
Warhammer World
Not being a fan boy, it was the least interesting of the three places. However if you are a GW fan, and there is nothing wrong with that, you will not be disappointed.
More posts in the future as I get rules read and my new toys painted up.
*Wales, Scotland and Ireland (north and south) will have to wait for a future visit.
Sunday, May 20, 2012
CanGames Days 1 and 2
Day one for me - the Friday was something of a non-event as all I did was go and pick up my package. I did take a shot of the outside of the venue. Being a bit too clever, to save batteries, I used the viewfinder on the camera instead of the display screen and didn't notice the camera strap across the image.
CanGames is held in a down town curling club, with the main playing space on what is normally the ice surface - about 20x50 meters. This gives a large unobstructed playing area but also means there is no sound absorption so it can get very noisy. There are about 37 tables in the main area for the most part each hosting one game. For larger tournaments, tables can be combined or multiple sets of tables used. There is a small dealers area in the back and board game and RPG areas in the off-ice club section of the venue. A big plus is that the site is licensed - beer at the gaming table! (I only saw a very small number of people partaking though.)
Day 2, Saturday began with a walk around the dealers area. It was small with the majority of the space taken up by a local comic book/game store. There were some interesting things on offer but the prices could be wildly variable. For example a copy of Panzer Blitz was on sale for $15 at one booth and for $45 at the booth next door. I nearly came away with some 20mm WWII Japanese but forced myself to be good and stuck to my plan to buy some more 15mm Ancient Brits. The convention price wasn't any better than retail but I saved shipping. The bring and buy had some good deals and also some very "hopeful" prices. From one bring and buy, I picked up a 1/72 kit for VSF conversion and might grab a couple of 1/32 kits today for the same purpose.
My brief shopping trip over, I went to do my stint behind the awards desk. I will not go into detail on the next five hours I spent filling out certificates, assembling trophies and filling in stats. The end of my shift does highlight one interesting event. The food. The curling club provides on-site food services as well as the bar mentioned earlier. They also strictly enforced a no outside food policy. I can't really disagree with this as it allows them to pull in some extra money and provide a service to the convention goers as well. All well and good if the average war gamer had the same spending habits as a curling club member. A very basic hamburger with French fries was $11 and a hot dog with fries was $7.50. In the neighbourhood are a couple of pizza places and some of the best Vietnamese and Chinese food east of British Columbia. For contrast a bowl of Pho (Vietnamese noodle soup) big enough to feed any war gamer for day or a small village for a week can be had for about $6. The uptake on the curling club offerings was minimal. Towards the end of the day, the prices had been dropped twice down to a much more reasonable $3.50 for a burger and $1.50 per hot dog with fries extra. Being especially cheap, I left the venue and supped on my home made lasagne in a serene curbside environment.
I chose to do the right thing and asked about the photo policy - no faces in frame without permission. As a result, I wound up shooting many tables with terrain but no players. This is a tiny small sample of the participation games that ran on Saturday.
Heavy Gear |
28mm Sci-Fi Rules unknown |
Another 28mm Sci-Fi - rules unknown |
Fields of Glory |
Computer moderated WWII |
Dr. Who 1812 |
Dr. Who 1812 |
Saga - Normans vs Scots |
My valiant troops - about turn 4. |
I made more than a few errors including putting saga dice on abilities I couldn't use but on the whole I think I did fairly well taking out a good chunk of the Norman mounted on my wing and still having a strong force on the board at game end. A great experience I intend to repeat as often as possible. In the end the two youngsters did the best decimating the Scots forces on their flank. A great performance that bodes well for the future of war gaming. The young man gallantly gave the trophy to his co-warlord.
That's it for Day 2. Today - Day 3 is 1812 and DBA!
Friday, May 18, 2012
CanGames Day 0
Operating since 1977, Cangames is one of the longest running conventions in Canada and I suspect North America. For the first time in 30 years (you do the math - it has been a while), I simultaneously have the time and money and interest to be able to attend. Unlike the British and European conventions I have heard so much about, Cangames is almost purely comprised of participation games with a small vendor area at the back of the hall. It is spread over two and a half days and runs from 2 p.m. Friday afternoon with the last games ending at 11 p.m. on Sunday evening.
The schedule features approximately 180 games with the possibility of a few more being added to open tables. Each day is further broken down into five time slots to allow players to plan out their gaming weekend. Players have four options to play a specific game. For the nominal charge of $2.50, players can reserve a slot when they pre-register on-line, through a participating game store or via post. At the door, players can purchase game tokens at the registration desk for $3.00 then use a token to sign up for a slot on the game sheet at the tournament desk. The third option is to wait until 30 minutes before game start when the sign up sheets are placed out in the sign up area for free to all sign up. I am told that the press of gamers to get at these sheets resembles gladiatorial combat. Each sheet has a cut off for number of players but extras can sign up as alternates. Finally, each game master has a small orange traffic cone they can place on their table to indicate they have slots open to walk by traffic.
After perusing the schedule, I settled on three games. The first was the Sunday DBA tournament - my first outside of a small club event, the second was the Saturday evening Saga game - I am excited because I have heard so many good things about this system and the third was a 1/2400 coastal forces game on Saturday day because I like the period. With a lot of extra time to spend and not a lot of spare cash to drop in the dealer's room, I thought I might as well volunteer and see the event from the other side. Each volunteer shift is 5 hours long and can be used to count toward the weekend's admission fees or toward the mandatory volunteer hours (yes that is an oxymoron) high school students have to perform to graduate. I will be assembling trophies, printing certificates and handing these out to the lucky winners. Unfortunately due to an oversight on my part or a last minute schedule change, my shift conflicts with the coastal game. Slightly annoying, but not the end of the world.
Last night was spent setting up tables and taking the needed of training (No WHS warnings about the glue guns though). For some reason the amount of lifting done seemed to be proportional to the age of the people doing it with the young 'uns standing around waiting for direction while the grey beards got stuck in. I have nothing on tonight other than picking up my badge on the way home from work. I will post updates and pictures as the event progresses.
Next section
The schedule features approximately 180 games with the possibility of a few more being added to open tables. Each day is further broken down into five time slots to allow players to plan out their gaming weekend. Players have four options to play a specific game. For the nominal charge of $2.50, players can reserve a slot when they pre-register on-line, through a participating game store or via post. At the door, players can purchase game tokens at the registration desk for $3.00 then use a token to sign up for a slot on the game sheet at the tournament desk. The third option is to wait until 30 minutes before game start when the sign up sheets are placed out in the sign up area for free to all sign up. I am told that the press of gamers to get at these sheets resembles gladiatorial combat. Each sheet has a cut off for number of players but extras can sign up as alternates. Finally, each game master has a small orange traffic cone they can place on their table to indicate they have slots open to walk by traffic.
After perusing the schedule, I settled on three games. The first was the Sunday DBA tournament - my first outside of a small club event, the second was the Saturday evening Saga game - I am excited because I have heard so many good things about this system and the third was a 1/2400 coastal forces game on Saturday day because I like the period. With a lot of extra time to spend and not a lot of spare cash to drop in the dealer's room, I thought I might as well volunteer and see the event from the other side. Each volunteer shift is 5 hours long and can be used to count toward the weekend's admission fees or toward the mandatory volunteer hours (yes that is an oxymoron) high school students have to perform to graduate. I will be assembling trophies, printing certificates and handing these out to the lucky winners. Unfortunately due to an oversight on my part or a last minute schedule change, my shift conflicts with the coastal game. Slightly annoying, but not the end of the world.
Last night was spent setting up tables and taking the needed of training (No WHS warnings about the glue guns though). For some reason the amount of lifting done seemed to be proportional to the age of the people doing it with the young 'uns standing around waiting for direction while the grey beards got stuck in. I have nothing on tonight other than picking up my badge on the way home from work. I will post updates and pictures as the event progresses.
Next section
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