Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Sunday, January 20, 2019

Walmington on Bromley End, Bloodford - Homes for the Home Guard

As I slowly move through my lead pile of things Home Guard related, the realization set in that I would need terrain and a fair bit of it if I wanted to replicate Dad's Army, Went the Day Well or The Eagle Has Landed. I toyed with making up buildings out of foam core and other materials but practically, that wasn't a realistic option. With some Christmas money in hand, I went shopping. There are many good manufacturers out there with some very nice products in 28mm / 1/56. Some of the resin offerings were beautiful but expensive, and for many companies, their UK styled offerings were focused on terraced housing.

I decided to go with Sarissa primarily because of their very generous shipping terms and because they ship Royal Mail. (As mentioned in a previous post, courier companies like to gouge Canadians for customs fees). The order was placed and a few weeks later, my order arrived in my mailbox. It came in two separate packages, both properly marked as to contents and value and with no import fees payable - a double bonus.

First up is the L016 Stone Cottage.  This is  a pretty little kit with double walls allowing for the outer wall to lean in - see below and for prototypically thick windows and doors. The interior fireplace and flagged floor was an unexpected add on. A reasonable amount of stone detail is laser etched into the MDF but the effect was still too flat for my liking. At various points in the assembly, I used my Dremel tool to deepen the lines and add more texture. The material used by Sarissa is thick enough and robust enough that I was able to significantly improve the appearance especially around the chimney. I used a very small ball cutter to deepen the lines, followed by a grinding point to round the edges and a wire wheel to soften the effect over all. As always when working on MDF, proper breathing  protection against the dust is a must.


Godwin's Cottage

End view




Next is the N005 Small Shop. A basic two level building with removable roof and first floor, it is a great addition to the high street.
Sinistre and Sons Dry Goods
 The astute among you will notice that the front door and and window are reversed compared to the official version shown in the link above. This was intentional. Sarissa uses several standard sized components across different models in their ranges. On opening the shop flat pack, I was delighted to see that it included a wall section with a rather pretty arched door and window. Rather than use this at the back of the shop, I swapped it out with a standard wall and window section from the one of  the single story houses below. To keep the front and back doors in opposing corners, I reversed the shop window and put the door on the left. I like that the  replacement wall gives a barred window effect for what would be the shop stock room.


Anti-theft protection around the back


Which brings us to a pair of  N021 Single Story Houses. First is the stock version:

Foxglove Cottage
A simple little building that will make a good hiding place for a Vickers or an angry housewife with a brace of Molotovs. And the modified version:

The Irises


Swapping the walls gives me two versions of the same building while breaking up some of the same-iness common to MDF structures.


Last of the buildings is the N009 Small House. Another functional building that will blend in on the high street or act alone as a larger farmhouse.

Biggles' Farm

The last piece from Sarissa is the N048 Stone Bridge - Double Arch shown here with a Die Waffenkammer Neubaufahrzeug on its way to put the jackboot to an unsuspecting bucolic English village.

Bloodnok Bridge

It comes in several versions with up to three arches. I went with the double arch version for maximum flexibility. The ends and middle seem to be very stable as is, but I may add rare earth magnets to lock them together if required.  Size wise it is probably a little over scale width, but that is a positive for us wargamers.

With Warlord Sherman

The Sarissa products are quite a bit smaller than my Charlie Foxtrot pub but I don't think that will be a problem. The pub is a large piece for any table.

The Pub Next Door

 Laid out, I think I now have enough buildings for a rather exciting urban fight.

We are the only Germans in the Village!

Overall, I am happy with the results. The price was good and I was able to get some extra variety out of my purchase. There is a lot more work to do on painting, finishing and the roofs, but they're fine for play testing scenarios as is.

Sunday, November 6, 2016

More Boat Stuff

I recently read somewhere about making a type of decal using clear packing tape. The process is to laser print your image, apply a piece of clear packing tape over it then soak the whole lot in water. When you rub away the wet paper, the ink remains on the tape and you can use it much like you would a transfer.

 I liked this idea but when I built the riverboat, there was a seam between the two pieces of wood I used to make the superstructure that I want to cover up.  I very quickly drew some hatches and portholes in GIMP and added some rust streaks because why not? The printed sheet was mounted on card with spray adhesive and the individual sides cut out.

Printed mounted and about to be cut.
With the pieces cut out, I still applied the packing as a protective layer and trimmed.

Cut taped, trimmed and resized
I found that I had mis-measured the length of the forward cabin, so I had to do a little recutting to extend two of the panels. If needed, the vertical join will be concealed by a length of drinking straw painted up as some sort of pipe - the corners will need a bit of prettying up too.

Here's the finished product:

Waiting for the for'rd port side panel

Aft deck house.


For'rd panel cut and installed.

Overall I am very pleased with the effect. With a bit more time and effort at the design stage, there is potential to add a lot more detail.  Now to build up those gunwales.....
 

Sunday, September 18, 2016

I built a boat.

It was a rough start to the month, but one of the ways to keep the black dog at bay, is to keep doing things that make you happy. Gaming does that for me.   I determined that, apart from snuggling up with my wonderful wife this weekend,  I would build something - but what I wasn't sure. 

Then Malc Johnston over on The Wargames Website, posted the second part to his Trouble on the river Liu River 1900 series, and there was one of the simplest little gunboats I have ever seen.  Even I could do that! So off to the man cave I went.

HMS Demetrius

The Story of the Demetrius

The HMS Demetrius was originally the SS Demetrius the result of a failed private commercial venture to modernize grain shipping on the canals of Mars. One Thomas Pincham, of the automated loom threader Pinchams, fancied himself an off-world Brunel and invested his fortune in transporting a small single screw steamship to Mars. A devotee of ancient Greek culture, he christened his endeavour Demetrius or The Servant of Demeter, goddess of grain. Pincham had visions of his ship sailing up and down the canals, unfettered by wind or flood, delivering the harvest of the fields to the cities of Mars and of course their British advisers. Where trade lead, the Empire followed! Accomplishing this first required many trips and naturally massive transportation charges as each etherliner had limited space for mercantile cargo and that was at a premium price. The parts of the SS Demetrius arrived in fits and starts. Each shipment was placed in what was supposed to be a secure storage yard until assembly could begin.  

...or is it Detritus? 
Sadly this was not to be. Due to varying capacity on the etherliners then in service, parts were shipped according to their size and weight rather than their ability to be joined up in any coherent fashion with the components already landed.  Over time, the costs mounted siphoning away the Pincham fortune into the ether eddies of too many interplanetary voyages.  Finally though, the last item on the last manifest was checked off and using the dregs of his bank account, and rather too many loans, Pincham could get to work.

Only, the storage yard was not as secure as might be hoped and some of the local workers found the temptation of so much refined iron irresistible.   Several major and many minor components had disappeared over the back fence only to resurface as unrecognizable tools, jewellery and trinkets in the local bazaar. Pincham was devastated.  But fate was not done with him yet and the final blow fell - the customs man arrived with a very large and very unpaid bill for duties owing on Steamship (1) parts and accessories. With financial ruin certain, Pincham could not also face the social opprobrium of debtor's prison.

Fortunately for Pincham, if not for Mars and the Empire, it was at this moment that Oenotria decided to flex her muscles and attempt to force the Earthers out.  Steam vessels of any variety were desperately needed. The boilers and machinery of the Demetrius were not suitable for airship use but the vessel itself could be useful for control of the canals. Pincham magnanimously and patriotically, offered the Demetrius to the Government for the price of his customs bill with a bit left over to support him in at least comfort, if not the luxury he had once been accustomed too. His one requirement being that the ship retain her name as a symbol of "A great British mercantile dream now lost to the savage winds of war!" This was agreed to and the ship or her parts at least, were signed over to the Imperial authorities. Pounds in hand, and reputation mostly intact, Pincham left the planet without delay and disappeared into middle class obscurity.

It was now that the Royal Navy, her engineers and their civilian counterparts arrive to take stock of what they had bought. One less polite senior engineering rating remarked:
"It's not a ship! It's a f______ pile of c__p!  I've scraped things better able to float off the bottom of me boot! HMS Demetrius eh? More like HMS Detritus I say!"

The name stuck. It took many months and much improvisation but the HMS Demetrius was finally launched and placed into service. Her work on the canals was initially uneventful but recent attacks from the shore and air and have required that the original wooden wheel house be replaced with an armoured one. Because of  the lack of armour plating, Martian concreted armour was used instead giving the structure the look of a pillbox.


Build Notes

The Demetrius is quite literally made up of bits of scrap wood and MDF from the workshop. Malc's build  showed me that you can get a good result from simple materials. The smoke stack top and base are parts of a small decorative wooden apple drilled out to take a length of dowel I already had on hand. The galley chimney is spent .40 brass I picked up at a range years ago. The superstructure is glued and screwed and set back from the deck edge to allow a single rank of figures on either beam and a standard artillery base fore and aft. The armoured wheelhouse is a Type 22 pillbox that didn't print as well as I would have liked. I located it off centre to add a little visual interest even though an off centre weight his high up is generally not a good idea.  All it needs now is a coat of paint and some deck cargo for cover, and it's off for action on the Martian canals.

Friday, August 12, 2016

Dinos on the Dance Floor!

I had a lot of fun with the dino-hunt back in May so I thought I should paint up some more victims for future such games.  I wanted to avoid the usual green lizard patterns so I just went with whatever I fancied. The sharp eyed will spot one influence, the real cammo nerds - another.

For the final spray I was unable to find any matte varnish so made do with satin. It works ok for dinos but not vehicles or or human figures.

Triceratops in a daring print

Mega-velociraptor Maltesi

Steggie - No change other than a wash and spray

A pack of  small carnivores

Mid to late war Tyrannosaur

Tuesday, May 31, 2016

IHMN Dino Hunt!


This weekend past, I set up the table in the man cave, worked up some basic dino rules for In Her Majesty's Name and ran a quick dino-hunt for my friend Shane.

View of the field from the dino end
A basic road through the jungle. Brush is considered to extend back to the table edge.

The hearty band of adventurers
Shane picked a group of figures he liked the look of and I transposed the stats for them from the basic rulebook. Hunter, gun slinger, lady adventurer, Brick Lane bomber - with explosive grenades, and an axe guy.

The Hunt Begins!
The party sets off.  I had some very basic rules for encounters - 1 or a 2 on a D6 for a dino to appear with type coming from a fudged Venus encounter chart in the Space 1889 RPG rule book.

Rawr? Herbivore prey in sight
The first behemoth pokes his head out of the brush.

Bang!
The hunter fires, hits but the massive lizard makes his pluck roll. This was to be a pattern for the rest of the game.  Making dinosaurs armour light and pluck heavy gives the right feel.

That's not very nice! RAWR!
The dino charges and the lady adventurer counter charges! (Must be a follower of Mrs. Pankhurst)

Bang!
Seeing a lady in distress, the hunter fires again and the dino takes one in the cranium.

What'cha doing?
Mean while a Steggie wonders what all the noise is about. While reading up on various dinosaurs, I noted that current thinking is that the plates of the stegosaurus were used for signalling emotional state. I chose to interpret this as the  Clouding Men's Minds power which shuts down all shooting. This may be a bit too powerful but it prevents a complete walk over by the gun carriers.

An Oops! and a Boom!
The Brick Lane boy rushes in and fails his grenade throw.

Deploy the Thagomizer!
Steggy prepares to retaliate against the un-armoured human. Yes, "thagomizer" is the accurate technical term.

Charge!
And the party charges in to close the range.
Swing and a miss!
The Steggy hits but the street ruffian manages to duck under the whistling spikes!

I don't like this!
The Steggy thinks better of the situation and takes off.

Run Away!
And keeps going.....

Follow the Yellow Sand road!
The party heads back out, short a specimen.

Soft, what teeth o'er yonder hill top break?
Only to meet a pair of Velociraptors!

Rawr^2!
Who promptly charge in coming up a little short. The bomber responds but her ladyship can't quite make it.

Bang, Bang, Bang!
Everyone opens up...

And one goes down!
Taking down one of vicious critters. Sadly it's sibling comes up short and snapping teeth fail to connect.

The noise police return.
Steggy wanders back.  This noise is disturbing his grazing and simply must stop!

Crack!
Firing past the head of the Brick Lane boy, the hunter takes out the last raptor.


Deploy Thagomizer! (again)
The Steg charges in...

Another Swing another Miss - Babe Ruth he ain't
and fails, falling to a hail of bullets from the gun slinger.


The road goes ever on...
The Hunt continues.


Fee, Fi, Fo Fum!
What's that noise in the woods?! Could it be....

Nom, Nom, Nom....
The Terrifying T-Rex charges in as fast as a horse and takes a snap at the Hunter....

Eeeeeeek....!
whose pluck isn't that plucky and takes off screaming like a little school girl - the shame - I mean attempts to open the distance for a ranged attack.

By my reading of the rules at the time, the T-Rex did not follow up.  While I wait and see what the IHMN consensus is, for future games I will house rule that unintelligent terrifying creatures must follow up to the extent of their move, intelligent ones may if they wish.

Her ladyship sneaks in for a rear attack.

So embarassing.....
The T-Rex swings his mighty tail to bat the female ape creature away - and fails rolling a "1". Rolling for a critical failure, and failing again with a second "1", the force of his swing over balances the mighty lizard and drops him in the dirt.

RAWR!
Next turn he pops back up and attempts to gnaw on the lady ape...

Eeeeeek....!!! round two
who fails her pluck roll and runs screaming like a un-manned hunter into the bush.

Raaaawr!  I can do this I know I can!
The T-Rex runs on the gunman again, who runs again leaving the lizard open to a rear attack.

Denied and the axe falls.
The axeman jumps in and with one mighty swing to a very sensitive spot, drops the lizard in its tracks.

The butcher's bill.....
A successful hunt complete. Lots of tweaks to make but it was a good game overall with several points where the humans were in serious danger.