Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Monday, May 6, 2013

The Push - Part II

This last weekend was spent finishing up the last of the figures for my game at Cangames

On the Painting Table
I while back, I had ordered up a pair of Whitworth 12 pounder Rifles to reinforce the Martians. They will count as rod guns but being breech loaders will have an improved rate of fire of 1 and will be able to fire shell. Their back story is that they are American Civil War ex-CSA surplus sold on to the natives by unscrupulous Yankee traders. To support this, I decided to paint them up some what accurately. The included instructions said the carriages were painted "olive" a somewhat vague description. I went on-line and poked around various historical and re-enactor sites then mixed up a batch of something fairly close. The whole process took a bit of time but I felt it was worth it. Later in the day, I was rummaging around in the paints box and came up with a pot of GW Catachan green - an almost  identical match for what I had mixed up. Live and learn.

After painting was complete it was into the dip for everyone. I really like the block paint and dip method. It doesn't always do justice to the sculptors' art but then neither does my level of painting skill.  What the dip does do is encase every model in a hard wearing shell that is unfortunately glossy. I am cheap so my dip is Future floor polish with a healthy dose of brown paint. To kill that gloss the next step is:

Form up for Dullcote!
I use Krylon Matte Finish rather than Testors Dullcote mostly because it is what I have. For me, painting is something to get out of the way so I can play the game. For others, painting and basing is central to their enjoyment. This is one of the things I like about the hobby, there are many ways to enjoy it.

Onward to the play aids!

Tuesday, April 30, 2013

The Push - Part 1

As mentioned previously, I will be running an 1889 game at Cangames this year. With school work out of the way and things at work calming down a bit, I was able to get going on terrain this past weekend.
Dollar Store Goodies
An earlier trip to the Dollar Store gave me some of the materials to work with. Woodlands Scenics it isn't but the price can't be beat. One note: try to buy all you need of a certain item in one go - you may never see the exact same item in stock again.    

Red Weed
Plastic plants are always useful. As you can see above, most are made up of smaller sprigs that can be separated out. Be sure to wash all plastics well to remove any mould release agent especially if you will be painting or dry brushing later.


Stacked up ready to go
My rifles still needed some touch ups and I had purchased some guns to even the odds for the Martians. Saturday was pretty grey wet out so painting was the order of the day.


The bird houses were slated to become a Martian swamp village. Weapon ranges are rather long so the Martians need all the cover they can get. The first step was to give them a good coat of gesso.

Doors
The next step was to add some doors cut out of recycled three ring binder cover card and cereal boxes.

Garish....
 The back story material for Space 1889 talks about the Martians ability to fuse sand to create their canals. I thought that the same technology would be used in house construction. Canada is now, or rather was home to a rather ugly form of pottery known as Blue Mountain. I used that as a inspiration for my swamp Martian huts.  While Blue Mountain primarily used a subdued dark green, I went with brighter colours. I am going to rationalize this by saying that Space 1889 can quickly devolve into "North West Frontier in Space".  I wanted to mix some "strange" into it so that the players know this is not just India on another planet. 



Ready to move in.
Sunday was bright and sunny so construction moved outside. The various bits of plastic greenery were cut down, reconfigured and applied as thatching to the huts to produce the rather fetching trio above. Bits of ceramic fruit and silk flowers were used to add a feminine touch.... not sure why exactly but there you go.

Hedges
Other bits of  greenery were hot glued onto more recycled binder card to produce a series of hedges for the Martians to hide behind.

Cheap Walls
A final project for the day was to make up a series of broken walls out of recycled Styrofoam scrounged by a friend on garbage day. I used the beaded variety because it was what I had and the beads give a rubble like texture to the breaks. It is not particularly robust so for longer term use I would look for insulation board and possibly even add an MDF base for strength.

Next up will probably be the temple complex. Work is also ongoing on the unit cards and quick reference sheets.  When does a hobby turn into more work than your actual work?

Tuesday, August 21, 2012

RAFM announces an Indiegogo campaign for new Space 1889 miniatures!

RAFM producers of the classic Space 1889 miniatures in 25mm have just started to raise funds through Indiegogo to keep the current 25mm line going and to expand it into a new realm - 28mm.

 In addition to the existing 25mm line, at the base level of there will be ten (yes 10!) new character figures including three air ship sailors, three Canal Martian civilians and four assorted heroes and ruffians.

 But it gets better! The stretch goals at increasing levels are the Martian Steppe Tiger, the Knoe Shoshu, the Skrill and finally the Ruumet Brehr! Think about that for a minute - a Ruumet Brehr on the table in 25/28mm.... puny elephants beware!

 But we are still not done yet. At the $56 plus level, you will get a 40% discount on any on line miniatures purchase for a full year. "But I am not a Space 1889 or VSF player" you say? RAFM has many lines including American Civil War, French Indian wars, Riel Rebellion, Colonial British, WWII, Vietnam, Ancients, USX Modern Day Heroes and of course the massive line of fantasy figures.

 Check out the full details here.

Sunday, July 29, 2012

Papermau

Papermau is a site that host downloads and links to public domain and copyright expired paper models. The selection is varied and includes everything from video game characters to paper military helmets (yes pith helmets too). Some are straightforward but others like the Leopard 2 are quite complex.

Of interest to me are the military models including an 1899 armoured steam tractor, a monster WWI Russian wheeled tank, and the British WWII tracked patrol machine.  Many pieces like tread units and guns can be repurposed for VSF gaming and there is even some terrain like the Martello Tower. Don't miss the dirigible.

Finally, I think I will make up some 1:1 Congreve rocket models to go in the games room.  


Enjoy

Friday, July 13, 2012

RAFM is looking for a sculptor

My favourite VSF/Steampunk/Space 1889 Canadian miniatures manufacturer is looking for a sculptor:

http://rafm.com/phpbb3/viewtopic.php?f=6&t=555

"Silver Fox/RAFM Miniatures is currently looking for sculptors to fill requirements for 2 new 28/30mm projects. These projects are in the Steam punk genera and require multiple sculpts to complete. Ability to work to a deadline and enthusiasm for the genera are an asset.

Interested parties should send rates and portfolio to brock@rafm.com for review and consideration."

Sunday, June 3, 2012

Unashamed self-promotion

As mentioned in an earlier post, RAFM miniatures is running a competition on Facebook to design an new Space 1889/VSF/Steampunk miniature based on a user submitted photo.  Mine is here: My Photo. If you are on Facebook would you be so kind as to give it a like and push me into the lead - or pewter if you will.  Should you be so inclined, submit your own photo and see if you can achieve metallic immortality. 

Thanks


Thursday, May 31, 2012

Space 1889 Soldier's Companion High Martian draft house rules

Basing up some of the RAFM High Martians has presented a few problems.  The landed figures will fit on the standard basing washer but the flying figures aren't really stable. I was thinking about basing the flyers on mounted washers and turned to the Soldier's Companion for guidance. As many others have found, our favourite flying monkeys are barely mentioned in the Soldier's Companion rules. I decided to work up a set of draft house rules. Below are my thoughts and the end results.

The Thought Process

In the Space 1889 rules, High Martians are described as primitive brutes who primarily use hand weapons and Bows. Physically they are shorter than other Martians. Martians overall are limited in strength as player characters. As flyers, we can reasonably expect Hill Martians to be weaker still. And yet these primitive, technologically backward, physically inferior beings maintain an iron grip on the liftwood supply and keep large numbers of slaves under control. How is this possible?

I decided to use the dual basing sizes to drive the process. Each airborne High Martian needs space to manoeuvre just to stay aloft making them cavalry sized yet they can land and fight as foot troops. This sounded a lot to me like a flying variant of mounted infantry. Reading those rules, especially the restrictions on mounted fire further suggested that High Martians are more like Light Horse, capable of firing on the move and charging into combat but not getting the full melee benefit of Light Cavalry. This decision also sets the movement rate to that of irregular cavalry while flying and irregular foot while landed. The average cavalry movement also roughly fits the High Martian move rates in Sky Galleons of Mars

Irregular troops are limited to mass and open order formations. I thought about limiting flyers to open order to represent the extra space needed but we have used a large flying base to compensate for that already - besides who doesn't want to see a mass formation of flying monkeys charging across the board?  That leaves formation changes. By the book, irregulars have to take a full move to make a formation change. That makes sense for troops shaking out into skirmish order from mass formation or vice versa but what about landing? High Martians are supposedly good flyers so let's say they can make a half move and land, or take off and make a half move.

So far so good. What about terrain? For units on foot, it is simple - they move and are blocked as irregular foot. Flyers present another set of problems.  Let's fix combat height at Very Low as used in Cloudships and Gunboats and call this out of the reach of any hand weapon used from the ground but not quite as high as your average multi-storey building, woods or forest - NOE if you will. At Very Low, flyers can move over any terrain without delay but must move around large buildings. They can fly through forests and woods at the normal cavalry rate. Line of site is normal. Let's call Low higher than anything on the board. Barring the standard blocking terrain shadow, flyers at Low can see and be seen by any unit on the board. Guns get dangerous. To change levels, let's call that another half move. For firing or being fired at, units at very low count as being at ground level. Units at low count as 12" further away.

So now to combat. There are a couple of things to take into consideration here. The Soldier's Companion rules don't really address shooting at or by flyers. The 1889 rules give a bonus to the to hit target number making it harder to fire against flyers. I had thought about giving the Hill Martians extra fieldcraft and allow them to use that only when flying.  That works fairly well but instead I decided to stick with a low field craft for use both when landed and flying. The aerial field craft  bonus, the targeting flyers bonus and the open order bonus add up pretty quickly making it tough to hit skirmishing flyers. High Martians in mass lose two of the three bonuses which makes sense - it being easier to hit a fur ball of flying monkeys.

Next is melee. Given their smaller size, High Martians count as a weak adversary. High Martians can charge into melee on foot as any other ground troops. If flying, they can charge into melee as light horse and if their move permits, can land on top of an opposing unit. In this case, High Martians get the bonuses for flying, light horse and defending from higher ground for the first round of combat. For morale purposes this initial attack counts as a rear attack. In subsequent rounds, the High Martians are considered to be brought to ground and fight as normal foot. And that about does it. I haven't tested these yet but will post results when I do.

The short version

High Martians, standard V1,   Kings Guards E1
Weak Adversary
High Martians follow the same rules as Light Horse when airborne and irregular foot when landed. Foot and mounted bases can be used by agreement. At Very Low level, flying High Martians can move over any terrain except high buildings which they must move around  and forests or woods which they can move around or through with the normal mounted movement penalties. Normal range and line of sight rules apply. At Low level, A High Martian unit can see or be seen by any unit on the board subject to the normal blocking terrain shadow rules. They can fly over any terrain on the board without penalty. They count as an additional 12" further away when firing or being fired at. It costs a half cavalry move to change level, land or take off.

Hill Martians on foot fight as any other similarly armed foot unit. Flying High Martians receive their fieldcraft bonus when flying as well as the aerial target bonus when shot at.   They can charge into melee as light horse and if their moves allows, land on top of the defending unit counting as flying and up hill for the first round of melee. For morale purposes, this first round counts as a rear attack against their opponents. For subsequent rounds the High Martians are considered to have been brought to ground and fight as normal foot.

Wednesday, May 30, 2012

Preserve yourself in pewter! New 25mm VSF figure competition

RAFM of Canada is running a competition to create a new steampunk character for their Space 1889 line.  Full details here. Submit a picture and see yourself immortalized in shiny, shiny metal!

Monday, April 30, 2012

25mm Monorail

This past weekend I was able to make considerable progress on a number of projects. The subject of this particular post is a 25mm scale monorail inspired by the Patiala State Monorail Tramway.

Rolling Stock

As mentioned in a previous post, my first inspiration was the RAFM Cyclops land wheeler converted to an armoured draisine as used on European Railways in the 20's and earlier. I had some ideas on this but also needed some regular rolling stock. Digging around the bits box - or bits shelf in my case I came across these cheap HO (1/87) scale north American prototype cars. I bought them and other assorted bits for a couple of dollars at a yard sale.  At 25mm (1/64), they are very close to the 6' width used on the Patiala.

Breaking out the razor saw, filler and epoxy putty results in this:


I am very happy with the gondola and flat car. Though the gondola is of metal and not wood construction, it has that toy like quality of its inspiration.  Key to making these cars was realising that I am making what are effectively terrain pieces and not actual model trains. The wagons will not have functioning wheels underneath just alignment blocks to keep them on the rail. The wheels on the original scale out to 1/16" radius and are not visible from most angles.  I am not entirely happy with the passenger car as it is a little too short for 25mm figures to fit in without bending down their heads. Not very comfortable for my pewter passengers. I will keep it for the moment with the intent of replacing it in the future. I might plate over the windows to turn it into an armoured troop car with firing slits.

Also in shot is the Cyclops in its draisine configuration with the rear wheel well faired over with epoxy. To its left is the remains of an HO locomotive power bogie. This will be reassembled to go under the Cyclops. The actual Patiala locomotive drive wheels can't be seen easily, but that look didn't really work here so I went with something beefier. As of this writing, the epoxy hadn't hardened up (cold in the garage where I do my work) so further conversion is pending. 


A proof of concept shot:



The wheels are spares from the Cyclops kit propped up against the wagons to test the look. When I started this project, I thought that more prototypical wagon wheels would be easily available from the Dollar Store. I went to three different stores thinking I could pick up a couple of cheap plastic farm wagons or stagecoaches but no luck. Cow herding and farming being out of fashion with today's youth apparently. I have written RAFM with a request to get some of their artillery wheels for the project as well as more Cyclops wheels for a VSF/Steampunk Saladin armoured car.

Trackwork

In the shot below is some HO/OO set track that also came with the loco and rolling stock. I measured the amount of tie projecting out from edge of the two rail track, set that as the offset on my scroll saw and ran the sections through. There was a little bounce from the blade action that gave a raggety look to the ties that fits in with hurriedly and cheaply laid rail. A band saw would give a smoother cut. I did not use the set track as I have a box of flex track to play with that gives longer continuous runs and tighter radius curves.


The next shot is the MDF combined railway roadbed and road way with the track line and road edge marked in. These are of course wrong as I discovered once I thought about it. The monorail is "handed" in that the track runs along the left hand edge of the adjoining road. This means that on a right hand curve, the supporting wheel is on the inside edge but on a left hand curve it is on the outside so the radii and placement of the track and road need to be adjusted accordingly. The widths and offsets were calculated from the prototype and the curves are designed so that a 90o curve fits within a 12"x12" block.

 

Track laying and ballasting up. I stuck the track down with contact cement. Unexpectedly, the glue failed in shear when I was trimming the rail ends so the track needed to be re-glued and pinned. This is not an issue with normal flex track as it has holes in the ties for nails - holes that I had trimmed away earlier. The ballast itself is some very fine sand and dirt I have lying around as I am too cheap  frugal to go buy real ballast. It is wetted down with wet water - water with a couple of drops of soap to break the surface tension - then flooded with dilute PVA medium. The effect was not quite what I was looking for but I will live with it for now (which beats scraping it all off).

 
The result. There is a lot more work to do especially with the road way. I am going to make up a card form with the road profile cut out to shape the road a little more cleanly before sticking everything down.


To date this is one of those projects that gets better as you go along but will probably not do again.

More to come.

Wednesday, April 11, 2012

The good and the bad.

The Easter weekend found me laid low with a nasty cold putting paid to a whole series of projects.  It was so bad, I  had to take a nap during the family D&D game. One of the projects put on hold was a steampunk monorail based on an RAFM Cyclops blended with an early 20th century armoured draisine. More to follow on that one.

The good news is some overtime came through so I was finally able (read coerced) to buy a storage cabinet for all my miniatures that have been cluttering up the hall way (why my wife objected I don't know). I went with a portable tool chest from Canadian Tire that rolls and splits into three separate boxes. The drawer unit was very quickly lined with magnetic tape and is now a safe and comfy home for some of my troops.

With the rest, I bought a contingent of hill martian cavalry and a contingent of hill martian infantry to back up my canal martian troops. With all the hardware the Brits have, the martians are going to need all the help they can get.

Sunday, March 11, 2012

Cyclopean delights

A while back I mentioned that RAFM had made a limited run of their 25mm Cyclops tri-wheels . I received mine a while back. Below are a few comments on the build so far.

The parts:


The vehicle body is a soft cast resin with the wheels, boiler top, smokestacks and small cannon in cast metal.  The body has a wonderful rough texture that gives a much nicer effect than flat plate would. The ventilation grid in particular had lots of crisp relief. This is the first resin cast I have worked with and I found it quite soft and easy to clean up. The boiler casting is clean and well detailed with rivets and re-enforcing bands. The smokestacks and gun were very basic and the stacks a bit rough in places. They do the job but I expect to replace them on future builds. The wheels however are works of art. Cleanly cast with no flash minimal mould lines and loaded with detail. I may try seeing if I can commission a run for other projects.

I had to heat the garage up beyond our sub-zero temperatures to undercoat with my usual grey automotive primer.  Drying took a long while and there was some bubbling on one model - entirely my fault.  For the first version, I decided to go stock, pretty much following the colour scheme on the website:

There is more dry brushing to do and more detailing possible but I am quite pleased with the results.  The next version will have a Martian dazzle scheme, tactical signs and perhaps some additional armament. The creative possibilities of this great little kit cannot be understated.

As for the rest of my Martian forces - I am not that great a figure painter so here is an arms length look:


 Yes - Lovecraft has put in an appearance stage centre. 

Sunday, August 8, 2010

A Good Painting Day

Some time to paint yesterday along with most of today allowed me to make a lot of progress on getting the new dwarves painted and based up for Polemos Mythic Army.
The Army:
Dwarven Army

I really like the sense of mass the larger bases allow. For the next batch, I will get a little more creative.

The Infantry:
Dwarven Infantry
A closer view. The figures on the painted base are from the first army pack I bought. The others are the new guys. I took a more relaxed approached and skipped the belts and boots. You really can't notice the difference. What is noticeable is the shield bosses on the new guys. A simple feature with a lot of impact. I will be repeating in on future figures.

Finally the Heavies:
Dwarven Combined Arms team.
Classic Baccus pusher carts backed up by high-tech steam driven fliers. I am really happy with the flier conversions. Fairly simple and very effective.

Tuesday, June 29, 2010

Dwarves - A New Stope

As noted in a previous post, almost all of my based up dwarves have been removed for re-basing to Polemos Mythic Armies standard. I have also placed and received an order with Baccus for additional troops including Napoleonic Russian Cannon. All of this is in aid of my Steam Dwarves project. Since I am digging deep into weirdness and re-interpreting both dwarves and Baccus' minis, I'm calling the project A New Stope. In progress photos will be up in my next post on this topic.