Showing posts with label wargame. Show all posts
Showing posts with label wargame. Show all posts

Saturday, July 7, 2018

A week's work

I have been on a weeks holiday in part because family have been visiting. That doesn't mean I haven't found some time for a little painting and gluing down in the games room.

First up is some base work on my 20mm WWII plastics. Not much to see really, but when they were first done, it was more important to get them based rather than to get them based well, the immediate object being to give the finger to the black dog. They're still not perfect but they are good enough.


In the same theme, a long while back a friend  gave me some markings for the Canadian 4th Armoured Division. The Sherman was marked up as from the Governor General's Foot Guards - my old militia regiment, the M3 as the Lake Superior Regiment in keeping with the infantry. The Lake Sups were the Motor Regiment that worked closely with the armoured regiments of the 4th division.  I had the jeep kicking around so I remove the pintle mounted .50 and marked it as from the 15th Field Regiment - also from 4th Armoured div. It will be the ride for my FO. Many thanks to Richard for the transfers.

side view

front

rear
A couple of notes. The decals were a bit too big for the jeep and far too big for the rear of it and the front of the M3. The M3 is an M3 and not an M5 because that was what I had on hand. The Bren on the M3 is based on a photo of a Lake Sup vehicle. It was a bugger to attach and some creative use of super glue and baking soda was needed to make a solid mount. It passes the 3 foot test and that's all I need.   The stars are skewed intentionally - this was a period Canadianism - we are not always sure how to define ourselves but we know we are not Americans - no offence to those of that house.  The Sherman is the very old Airfix plastic kit - let's just say I felt a bit bad for putting such nice decals on it. Still, it also passes the 3 foot test. Once the decals were set up, I did some basic weathering with GW Nuln oil and earth shade purchased with a birthday gift certificate from my offspring. I am happy with the results - but the price....
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That's it for now - more to follow.


Friday, May 18, 2018

Goldfinching

One of the interesting aspects of wargaming is that it allows one to examine history from different perspectives. These perspectives are frequently a-historical since in our games we do not want to contemplate the savage realities of combat with sword and spear and we focus on some units hard fought last stands while ignoring their previous war crimes. Colonial wargaming in particular tends to focus on the thin red line of civilization facing off against the Native masses with some rules giving control of the natives to to a referee or a set of tables and dice. VSF takes this further, literally dehumanizing the natives by putting them on another planet.

All this philosophising is a little heavy for what is just a game of toy soldiers, but for me at least, it is possible to mix a little unpleasant history into table top amusement. Blackbirding was, and sadly still is, the practice of recruiting native workers through deceit, impressment or outright slavery; "blackbird" referring to the colour of the unfortunate natives' skin. As the fluff for Space 1889 makes clear, what happened in Earth history, also happens in alt-history on Mars.

Some where outside the Coprates Valley, a village swelters under the Martian sun. Close by, silted water flows slowly through an ancient canal.
 
Table setup 
A river boat chugs up the canal and a few armed figures debark, and saunter into the village.   Korvetkapitein Rom of the Force Publique Martienne watched the mercenary recruiters depart. He kept his men on deck - they were there for security, not to get their hands dirty.


The river vessel Kurtz

5 barrel Nordenfeldt and 12 pounder on the fore deck
With no trouble expected, the gun crews waited under cover - and in  the shade.

Corralling the "Goldfinches"
The "recruiters" gather up a flock of "volunteers", their rifles proving more persuasive than the meagre pay promised.

But news of the riverboat and the sorrow it brings spreads quickly up the canal.


The Copratic rescue force.
The table was setup to be interesting. I made some allowances for fields of fire from the artillery.

The three recruiters are armed with magazine rifles and are well experienced in their field. They are rated  V3S

The Force Marines are armed with single shot breech loaders, Being posted to a backwater on Mars, they are not the best of their corps and are rated T1.

The two gun crews are rated T0, the 0 being important later in the game.

On the Martian side, t
he villagers are un-armed and will generally seek to move away from any firing or conflict. When being "escorted" by the recruiters, they will move reluctantly, slowing things down for the recruiters.

The Copratic states infantry are Veterans, half muzzle loading musket, half spear rated V2. and the cavalry are heavy lancers
(because I wanted to see what they could do) rated V0H
On the move
The capture team begins to move the villagers out to the waiting river boat, while a dark and ancient stone god watches in silence from a nearby ceremonial mound.



Years ago, I was given a bag of large and small Cthulhu figures so I have to use them when I can.


Here comes the cavalry!
In the distance, the Martian relief rides and runs hell for leather to save the villagers from a short and brutal life in the gumme fields.

All hands on deck!
Alerted by the shouts from shore, the gun crews saunter to their positions.
"No targets", muttered the master gunner to no-one in particular, "It's likely just some dirt digger on his way home from digging dirt." He spat into the slow flowing silt laden water below.

Advance!
Winning the initiative, the relief force moves forward. Generally I don't worry too much about movement costs for formation changes out of direct combat.



Get moving you yellow dogs!
The recruiting team manages to chivy along their volunteers, out of the village,

Faster! Faster!
...and into the open. The reluctance of the natives slows progress considerably. I rolled for movement normally then rolled another dice for direction and a third for revised distance creating a wandering path for the group. In the end the effect was not really worth it. Next time, I'll just knock a dice or two off the regular move.

There they are - get the Earthers!
I'm still using the stock initiative system meaning the passive player doesn't have much to do if they can't shoot.


Chaaaarge!
Gashant paws thunder making the parched sand tremble ... shots ring out from the enemy but all go wide.  Closer to the canal bank, the shooters and cutters fan out and begin creeping through the brush.

Hold the Line!
The Earthers hold their ground while the villagers flee in terror - or is it relief.

Hold your fire you fools!
Hearing the lever on the Nordenfeldt rack back, the master gunner shouts; "Hold your fire you fools! You'll hit our own people"

In fact, there is nothing the the Soldier's Companion rules to prevent firing in this case, I just wanted to see what would happen when a heavy lancer charge goes in.  Call me a cheater if you will, it's my table ;)

Meanwhile....
The foot component of the rescue force works its way up to the edge of the brush line - unseen in all the commotion.

Again in the rules as written, moving forces cannot be concealed, but we are talking natives here so I gave them a pass, like the scene in Zulu where the impi advances and disappears into the grass.

OoooooLaaaaahhhh.....
The charge goes in and magazine rifles crash a mad minute wreaking slaughter in the ranks of the oncoming Gashants. 2d6 per rifle instead of the normal 1d6 for breechloaders.

Revenge!
But to no avail, the cavalry pass their morale check and the charge goes in sticking the experts like pigs.

Freedom!
The cavalry reform while the villagers keep running for cover. On the bloody ground, not all the Earthers are dead. Wounded left on the field in the face of the enemy results in a hefty hit to future human morale checks.
Clear lanes of fire.


The master gunner looked over the carnage - the men were dead or close enough to it that his guns would just hasten them on their way. "Target, massed horse, all guns - Fire!"



Boom! - R-r-r-r-rip!
And the big guns let fly!

Crump!

And more gashants go down under a hail of lead and fire.

Vengeance grows from the barrel of a gun...
And the rescuers are defeated....

Checking for the dead....
With the obvious threat eliminated, the Force Marines double time out to see if anyone is left alive and round up the volunteers.

Two survivors are helped along with the terrified natives following behind.
Two men are detailed off to carry the wounded back to the Kurtz while the rest of the marines round up the villagers.

OOOLLLLAAHHH!
The Marines, carrying the wounded are just about back on board when from their hidden position in the bush the Cutters charge the boat and the Shooters charge the Marines. And thereby gaining initiative. The charge move roll was  an amazing 26" for the cutters and "enough" for the shooter. This time I did allow defensive fire.



Crash!
Some cutters and shooters go down, but their morale holds and they charge home!

Repel Boarders!
The Cutters get in amongst the gun crew on the lower deck while the shooters overwhelm the marines and wounded.

Abandon ship!
The gun crews hold for a while but fail their morale - thanks to the Marines leaving wounded with the natives and decide to jump for it before they are cut up for bait. The Captain orders the hatches closed and dogged, sealing his crew into an armoured citadel away from the ravaging natives. I was not surprised to read that this was a common practice on riverboats, including those on the Missisippi - lose the cargo, save the crew. It has come back into use as a counter to modern day pirates.

Ils ont le bateau!
The remaining Marines fire ... to no great effect.

Attack!
Grasping the nettle, the cutters charge in, screening the shooters as they go.
Crash!  Crash
Volleys are exchanged...


Sauve qui peut!
Casualties are light but the Marines already fragile morale snaps and they break and run.

Catching a breath....
Past the village and over a small rise - they think they are safe.

No rest for the weary....
Bu the natives catch up and the Marines are scattered to the desert to be rounded up later - if they survive....

Time to depart

The Kurtz retrieves her soaked gunners, and seeing no further chance to intervene, departs. Reports will be written, accounts will be settled.

At the end of the game, I rolled for Martian casualties and the dead were rather less than expected which bodes well for future Copratic-Belgian encounters.

It was an interesting scenario to game out, in reality some communities fought very hard to save their members from this ugly aspect of colonialism. It gave me a chance to try out artillery on the table and I was pleased to see how effective the heavy lancers were. Their close combat dice modifiers are impressive. Magazine rifles were proven again to be over powered en mass, but are a useful balancing item when fielding small heroic forces.

Overall an enjoyable game in my new space.





Thursday, January 25, 2018

Transformation

Earlier I posted an image of the new floor in the games room. Now all the painting has been done, new lighting put up, and most of the furniture built and installed. To see the difference I offer up a before and after picture:

Before:


And after:


Off to the right is a new painting desk and a recycled book case and to right of centre are 4 folding tables, allowing gaming space up to just under 5 feet by 12 (1.5x 3.5 metres).

Currently I am putting back in all the gaming bits and bobs. Art will be going up shortly and I will be acquiring some really useful boxes to help organize things. 


Monday, January 8, 2018

A new year



So here we are in 2018. A new house, a new year and a new games room with the picture above showing the new floor.  Later this month, all the walls will be dry-walled, plastered and painted. Later will come shelving and a gaming table or tables - I'm still in the process of deciding.

One thing I started before New Years was committing to 30 minutes a day doing something war gaming related. Apart from reducing the lead pile, I find it helps with my mental health and that's a good thing.

I am hoping for an exciting year to come in war gaming!

Wednesday, August 30, 2017

Foot notes and a brief hiatus....



Despite the horrific dice rolling in the last game, I was very happy with the results. As a way to explore the rules, it was a success and I thought that the gatling did exactly what it was supposed to do. However, I now have to pack everything away for a while because we are moving house.  We have been planning on downsizing for a couple of years now and after a brief conversation with relatives, we decided to put the house on the market and see what would happened. In short, within the course of a very busy week, we had sold our old house and purchased a new one with that holy grail for all likely readers of this blog - a dedicated wargaming space.

While the move means no more games until at least the end of October, it near guarantees that I will be able to play more often and post more often. Where my current space requires a lot of faffing around in the garage, the new space will allow me to leave the table set up free from interference from camping trailers or cats.

More to follow


Tuesday, January 3, 2017

2017 6x6 Challenge - My List, First 2017 Post, and a house keeping note.

So 2016 has finally gone, while it had some very good parts, like our trip to Malta, it had it seems more than its share of pretty crappy parts as well; walking out of Rogue One only to find out that Carrie Fisher's passing had been made public while we were in the theatre, being one of them.


 Now on to: 

My 6x6 Challenge List: 

Ace of Aces Handy Rotary edition


 A WWI air combat game that combines a flip book for graphics with a choose your own adventure style mechanic for movement and combat. A true analogue flight sim. 6 games complete against eldest's boyfriend over New Years, 4 losses, two draws - the boy is good.

B-17


An Avalon Hill board game of WWII air combat. Derided by some for minimal player input, this solo game does capture the looming predestination felt by bomber crews trying to hit the magical 25 mission mark.

I am dropping B-17 from the list. The reasons behind my initial enthusiasm have not proven strong enough to last.  What the replacement will be is yet to be determined.

Chain of Command


 My go to WWII platoon level combat game. Santa provided a pub in my stocking so expect to see the home guard out in force defending this important strategic asset in the coming months. I want to get my 20mm stuff out on the table as well.


 D&D OSR

If I can stop myself from being sidetracked by interesting campaign details, I hope to be running several short sessions for friends with lives and little time.

Gruntz 

15mm Scifi. I have multiple armies now and it is a fun little game.


Soldier's Companion, Space 1889 


I have the toys, the table, and the terrain - now I just have to play with them. :)


BONUS GAMES 

Air Force
Another Avalon Hill board game of WWII air combat. Fairly detailed with some interesting mechanics.

Luftwaffe

Yet another AH board game of WWII air combat, this time at a more strategic level. I have not actually played this one at all.


Car Wars


3x post apocalypse with converted matchbox cars because Furiosa.

 So there we are. Now you may notice a lot of air combat games in there - I have the germ on an idea in my head for a game design and want to do some research in that vein.

A Housekeeping Note:

Those of you following IrrWb(F) for any length with notice that the blog template has changed to a modern interactive variation. This is not due to a desire on my part to make it "fresh and exciting" but simply because the old template became corrupted and I am still deciding how and if to rebuild it.

Sunday, March 27, 2016

Analogue Painting Challenge - the final tally

As I mentioned a long while back, I decided to participate in the Analogue Painting Challenge for 2015-16.  I set myself a goal of 500 points and wound up producing 675. I am quite proud of this and very much appreciate the kick in the pants it gave me to complete my Space 1889 painting.

Apart form Space 1889 and general VSF, I also managed to fit in some terrain for Chain of Command and a couple of vehicles for grunts.

The images following are a visual record of my production.
Lead

More Lead


Martian and Askari Artillery

Askari and more Artillery

Crocean Heavy Lancers

Hill Martian Lights

Guild Rifles

Hill Martian Light Cavalry



Grave Digger


The Mechanic

Gentleman


Lady in Green


Dapper Gent


Street tough


Not Preston Manning


Gentleman on the move


Anarchist Sniper

Barbed Wire

More Wire

The Black Beaks - Askari mounted


Hover APC Malta Pattern I

Hover APC Malta Pattern II

At times it took some pushing but on the whole, a good experience.  Thanks to Curt for running it.