Tuesday, June 29, 2010

Dwarves - A New Stope

As noted in a previous post, almost all of my based up dwarves have been removed for re-basing to Polemos Mythic Armies standard. I have also placed and received an order with Baccus for additional troops including Napoleonic Russian Cannon. All of this is in aid of my Steam Dwarves project. Since I am digging deep into weirdness and re-interpreting both dwarves and Baccus' minis, I'm calling the project A New Stope. In progress photos will be up in my next post on this topic.

Wednesday, May 12, 2010

DBMM 100 Early Imperial Roman list

Needing an opponent for my Brits, I drew up this list for DBMM100:
Troop TypeCost Per Element in APME Per ElementNumber of ElementsTotal Cost of Elements ME
C-in-C - Reg Bd(O) 7 4 1 7 4
Equites cohortales - Reg Cv (O) 81
4 32 4
Auxillia - Reg Ax (S) 51 6 30 6
Legionaries- Reg Bd (O) 61 5 35 5
Totals:
10419
Disheartened: 14          Defeated: 10

I did not take the required 1-6 points of palisade as I think at the 100 point level it's a bit pointless and a vexillation of this size was probably working away from the main camp where all their stakes were. I wanted to take bolt shooters just because I could but practically, 4 Cv is the more logical choice. For anti-warband work, I envisage a line of Ax backed by the Bd with the Cv on a flank. Another option is to have the Bd backed by the Ax with the Cv in the rear - but then I have been reading too much of the interpenetration section recently. If I were to swap 2 Cv for 2 Art, I would put one on each flank of the infantry block to keep the horses and chariots at bay.

Saturday, May 8, 2010

DBMM is hard..... Part 1 - The language

The DBx series has a reputation for complex language and a plethora of dice modifiers - especially for combat. In this post, I would like to take a look at the first of these issues.

On the Yahoo HotT group,

petercard2001 describes the DBx language in these words:

"...Barkerese as a data compression algorithm
implemented on top of English as the transfer protocol."

Though not intended as a positive comment, this is a good description. So the question is why? I would suggest two reasons. Barkerese compresses a lot of information into as few words as possible to:
  1. maximize the content in a given page count, and
  2. eliminate any redundancy in the language.
The first point may be moot in the current environment of PDF rules downloads and a printer in every house. It is the second point that, for me at least, is the critical one. Perfect communication with no redundancy creates no new meaning. Only exactly what is meant is communicated - there is no room for ambiguity or misinterpretation. It can be tough to parse out because each word is important and you must pay attention to every word and the order it falls in. There is no filler.

The effect is a difficult read but it has a very important dividend - precision. And why is precision important in a game? Two words - and please excuse the profanity - "Rules Lawyers". Sadly there are and always will be people who would rather hunt for loopholes and play the rules rather than play their opponent.

Though not always perfect, once a DBx rule is clearly understood it remains so with no wiggle room and no opportunity for a-historical or cheesy behaviour on the games table.

Next up: All those modifiers...

Re-basing again - Dwarves

After looking over some of the spell and army lists, I have become involved with Polemos Mythic Armies (PMA). Based around the Baccus 6mm line of ancient and fantasy figures, it offers a more detailed magic system than HotT and an epic feel to the game. Given that my dwarves are of Baccus provenance, I have decided to re-base them for PMA.

Wednesday, May 5, 2010

Flat Romans

While mulling over the writing projects, I glued up about 400 points worth of Marian / Early Imperial Roman top down legionnaires to give my 15mm brits something to fight. Look out Claudius...

Cheap but effective

Tuesday, May 4, 2010

First project(s)

For my first contribution to the pimping promotion of DBMM, I am working on an article on austerity miniatures wargaming. When I was involved in 2mm model railways, I was amazed at the creativity of depression era and post war modellers. They created rolling masterpieces out of scrap tin and cereal boxes. We can do the same with miniatures. Since I intend to submit this for publication, I won't got into details here yet.

The second project I hope to feature here. When I first picked up DBMM, I had a general historical understanding of what troops performed what roles. In actual play though, I always wound up with pitting my troops against the exactly wrong sort of enemy. George's skill had something to do with that too though.

What I plan to do is to write a series of articles each focussed on one troop type and discuss who the predators and prey of each type are. I want to keep it high level to avoid the legal and moral implications of re-printing the rules in a blog.

Friday, April 30, 2010

Now I've done it.....

The DBMM Yahoo groups has seen a bit of traffic recently on the upcoming release of DBMM 2.0 Don't get too excited as there is nothing graven in stone yet. However, given some of the criticisms of promotion efforts in the past and plans for the future, I put my foot in it and said "Why don't we as players go ahead and do our own promotion?" And that means - now I have to do something. Stay tuned for future updates.

Monday, April 26, 2010

DBMP - De Bellis Magistrorum Phantasium

Marc and I have decided to put HotT and DBMM into the blender and see what comes out. We have played a little of each and like the fantasy trappings of HotT but like the extra detail DBMM allows in terms of movement and complexity as well as the removal of geometric kill problems.

I think really Marc just wants Goblins(S) to put on the board. We'll keep you posted here.

Update:
It looks like HotT and DBA will have new editions later this year. So DBMP goes on the back burner for now. It's more fun to play than reinvent the wheel.

Wednesday, April 21, 2010

DBMM 100 Ancient Briton List

Based on the DBM Ancient British list, this is a possible army list for DBMM100:
Troop TypeCost Per Element in APME Per ElementNumber of ElementsTotal Cost of Elements ME
C-in-C Irr Wb(S) 5 4 1 5 4
Cavalry - Irr LH (O) 51 2 10 2
Foot warriors - Irr Wb (F) 31/2 16 48 8
Slingers - Irr Ps (O) 21/2 6 12 3
Chariots - Irr Cv (O) 61 4 24 4
Totals:
9921
Disheartened: 15 1/2           Defeated: 10 1/2

The slingers will screen the main force, attempt to break up the enemy line and retire through the main force as they are able. The CinC will keep the warband in check from the back rank until they can be released. He will then hang back to plug any holes. My standard formation for the main body will be a block 6 wide and 2 deep with 2 extra elements in column on each wing for easy expansion or in a third rank with the CinC as a reserve force along with any surviving Ps.

The Lh will take one wing and the Chariots the other. The Lh will carry out the usual flank protection and harassment duties. The chariots will attempt a flanking move and if prudent will dismount as Wb(S) per the list once pips become available after the main body goes impetuous.

Well, that's the plan anyway.

Monday, April 19, 2010

Done (almost)

This morning I epoxied down my last chariot model leaving only a handful of singeltons rattling around the leadpile. There is some base painting to do and a lot of flocking but otherwise all my lead is in a playable state.

The forces to hand:

  • 22 Warband Fast. I have them as Britons though they could be any generic Celts
  • 11 Pike Fast. Some new Welsh spear along with some very old Picts. They can be mixed in with the warband or used as a pike block. I'm looking forward to experimenting with the Pk(F)'s unusual characteristics. Heavy spear who waltz through bad terrain - I like it.
  • 6 Slingers. Mostly used by southern British tribes and graded an un-inspiring Ps(O), I became very fond of these guys while painting them up and gave them all woad tattoos. I have a premonition they will be interesting if not necessarily very effective.
  • 5 Light horse (O). My "comtemptable little ponies". Two are actually Welsh but they'll pass in a pinch.
  • 6 Chariots as Cv(O). Four are from the old pack and represent line chariots. Two are pretty little models from Essex and carry the Battersea shield command figures mentioned earlier. A third general remains on foot for the moment.
  • 4 Warband (S). Three are general stands painted to act either as foot commands or as dismounts for the chariot generals. The fourth is an old stand of naked crazy Celts. I'm not sure about the generals. Superior makes sense historically with all the affluent hostage king's sons clustered into one command but they will not be able to keep up with the fast warband. I expect command and control issues if I am not careful.
  • 2 Javlineers. Graded as psiloi(I), these are DBA level filler for some lists. Made from Wb(F) with the centre figure removed after the Great Pict Pike Rebasing, they may return as Wb(F) command groups given the number of Battersea Generals I still have. This would allow me to dismount the chariots as Fast or Superior.
And that's the lot. Enough for DBMM 200, 100 or DBA using British, Scots/Irish, Caledonian or Pict lists. I really need more chariots for everyone and foot archers for the Picts but I'm off to a good start.

Saturday, April 17, 2010

Re-Rebasing

Ok - I'm cheap I admit it. I have been holding off on buying the DBMM army lists because I have a perfectly good set of DBM lists.While my intent is to play primarily Ancient Britons, the old pack of miniatures I am refurbishing also contained a Pict option and I have acquired a handful of new Essex Welsh spear who could pass as well. Under DBM, the Pictish spear were graded Irr Ax(X) a grading that does not exist in DBMM. So off I go to the errata in the 1.0 DBMM rules looking for an update. Naturally I find that Ax(X) are now Pk(F).

When last I based them, I wanted to keep a generic warband feel so I liberally mixed the round and square shield Pict spears in with javelin and sword armed figures thinking that irregular auxilia could be a mix of types. Now pike, at least to me, are a different beast with spear men standing close together presenting a hedge of points to the rampaging horse - an image not well supported by one spear on a base with two javelin. So, off the bases come the spears to be re-mounted as spear only groups. Thank the gods the base depth and width didn't change. These new all spear groups should still be usable as warband when sprinkled into a larger formation.

Now where's my glue gone?

Thursday, April 15, 2010

200 points

With most of my remaining warband based up last night, I can just make 200 points worth of Britons if I put every piece of 15mm lead I own on the board. The distribution of troop type is off but I won't let that bother me.

Wednesday, April 14, 2010

Another night of HotT

Marc came over last night for a "quick" gaming fix.

Game 1

The first matchup was the one we used previously. Goblins with beasts on his right, riders on his left and a warband general centre supporting a line of hordes. I was defending and responded with the stronghold centre covered by two artillery out front. On my left was a 2 column block of blade supported by warcart knights and a hero general.

The goblins advanced rapidly on the flanks using the mounted and more slowly in the centre. I played a waiting game, expanding one column of blade out to the left to face the beasts while moving my hero out to my left as well. The knights went out to my right with an eye to going after the gobbo general. The goblin mounted moved up. On my left I was able to get the beasts entangled with my axemen then kill them with the hero. On the right, I pivoted my rock twangers to face the goblin riders advancing in column. Shooting was ineffectual beyond recoiling the riders, but when we go into hand to hand, the artillery crews shone, beating back the wolf-riders several times before succumbing. The riders continued on to attack my Stronghold.

While the fight against the goblin mounted was underway, my knights crushed the horde in front of the general, pushed him back and disrupted the horde line before dying in double overlap at the gobbo general's feet. I really need to get another couple of bases worth of warcarts. With the beasts gone and my hero on the flank, the goblin horde line started to fall. It didn't hurt that in an attack by my hero against a horde with a hard flank from a blade,  I failed and both elements were repulsed. The goblin riders had little luck with their attack on the stronghold due to poor pips and one died. Poor pips were a problem in general for the goblins with hard choices required between keeping his attacks going and bringing back on horde. In the end I was able to kill enough to end the game.

Game 2

Again I was defending. Marc went for a goblin magic user as his general this time retaining pretty much the same forces and disposition as before. I in turn ditched the artillery and replace them with an extra blade and an another hero and used my knights as general. I set up more centrally this time in an inverted U with a hero at the back of each arm. I liked the block formation I had used in the first game but it didn't exapnd as quickly as I wiould have liked so I went with the U instead.

My intent was to use the two heros to split the fire of the magician. Marc wasn't playing that game however. He rolled very well for pips initally and was able to move his whole force forward quickly. I did some wing expansion and threw the heroes out as flank support. There was much measuring in the mid-game while Marc and I figured out firing ranges for the magician - he was the first one either of us had used. In time I figured I had better get stuck in and pushed my blade line forward. The heroes kept the flank cavalry busy, the knight general waffled about in the end zone and the silver line of steel ground forward. Marc sniped at the line doing little damage but forcing me to spend the pips to keep it dressed. Marc's early success with the pip die betrayed him in combat.  I lost a hero to his depleted rider force, kept his beasts busy with the other and finally managed to contact his horde line. A judicious choice of combat order, some good rolling on my part and dice betrayal for Marc lead to a double flank attack on the wizard and down he went taking the game with him.

Despite my inadequate descriptions, they were a pair of close fought games each with some nail biting moments. A good night of gaming fun.

Tuesday, April 13, 2010

Painting and Basing

The 39 odd 15mm ancients I now have based up are due to a need to work out a triplet of British chariot generals. Under DBx, chariots  Cv(O) can dismount as Wb(O) or in the case of the Britons, Wb(F) with chariot general Cv(S) dismounting as Wb(S). The Britons, Scots/Irish and Caledonian lists all have chariot generals, so I thought that getting the mounted and dismounted pairs based up was a good place to start.

In my purchase from George, I acquired a largish number of figures with the Battersea shield - a singular ceremonial artifact. Some were armed with spear and some with sword. Beautiful figures for sure but it's rather like having a handful of Napoleons at a Waterloo battle. I took three pairs and painted each pair identically. The sword armed for the foot commands and the spear to go in the chariots. I based up the foot commands as Wb(S). Getting four figures onto the 15mm deep DBMM bases involved some careful figure selection. I use five minute epoxy for final basing mostly because it's what I have and secondly because it is very solid bond yet will peel off if I need to re-base. I made up too much and scrambled to select the best of the remaining painted figures and base them up as well. I now have very nearly a DBA's worth of based warband. That left the chariot generals.

My four current chariots are Minifig - I think - and not wide enough to handle the Essex generals. This leaves me with two unpainted Essex chariots to work on and another to purchase. Oh. Dear.

Sunday, April 11, 2010

Future plans

Marc and I had a great game of Hordes of the Things the other day. My freshly painted dwarves managed to squash his flat goblins though we made a couple of mistakes with the rules.

We like the HotT rules but I at least find it a bit of a bother keeping HotT, DBA and DBMM in their respective rules boxes. This threw us off in our game because the HotT 1 rules don't appear to specifically disallow multiple moves per unit per turn so we had Goblins and Dwarves flying across the board using the equivalent of DBMM march moves.

While looking for something a little more complex than HotT, I came across Luke Ueda-Sarson's Middle-Earth Army Lists for DBM. He has done some great work on these lists and they should be adaptable for DBMM. Marc and I would like a little more magic without getting to the Warhammer level. - Stay Tuned

While poking around for more HotT information, I came across Alan Saunders wargaming page. A great resource for a number of games and periods, it features a set of quick play gladiatorial combat rules:  Munera Sine Missione. So gladiators go into the pile of games to play (Nothing to do with Spartacus Blood and Sand featuring Lucy Lawless aka Xena in the all together).

Wednesday, April 7, 2010

A Cunning Plan - 6mm Baccus Dwarves

A week before the Easter break, I received my battle pack of dwarves from  Baccus6mm. Based on our usually busy schedule, I calculated I had enough time to get them painted for a HOTT game I had planned for Easter Monday unbeknownst to my opponent, Marc.

The minis themselves were crisply molded with very little flash but some strips had large sprues on the bases. These were easily taken care of with a coarse file. The alloy itself is what I would call "medium". Much harder than the old lead minis, a bit harder than my Essex 15's but not as hard as the alloy used by Corvus Belli. This gives the dwarves a good weight for their size and makes them very robust. The only area of concern was the command strip standard poles which are very thin and will probably need to be replaced with a plastic bristle or dress makers pin in the future. The only assembly required was for the war carts which went together with some 5 minute epoxy. Cyanoacrylate / super glue would have worked as well if not better but I would have wanted to use a gap filling variety.


Painting was straight forward but more time consuming than I expected. I mounted all the strips onto painting sticks using generic Blu-Tack. I find this is much easier for repositioning and removing the figures than white glue or hot glue and is reusable even if painted. While some of the bigger 15's can be a bit heavy for this method, the tiny 6mm strips weren't going anywhere.

Priming was done with grey generic automotive primer. I didn't hit every nook and cranny but then I have only recently started using a primer coat at all. My painting technique is best described as dab and flow. More or less following the painting guide on the Baccus site, I started with an overall coat of Tamiya aluminum. No particular reason for Tamiya other than it hadn't dried up in the 20 years since I last painted any minis. This was followed by dabbing on GW elf flesh on all the faces and hands.

Once the main colours had dried it was onto the beards and hair. With silver armour and helmets, this is one of the few places to easily add colour. The hair and beard pass was followed by another for weapon shafts, weapons and shields. Now this sounds straight forward but in fact each new pass revealed some bit I had missed in the previous pass. So working on the hair revealed any number of helmets in primer grey requiring touch up and colouring in the shields exposed where beard colour was smeared over armour - and more touch ups. The paints used were a mixture of acrylic craft paint (cheap) Tamiya (on hand), GW (my wife's) and one bottle of Vallejo which was beautiful to work with.

One of the saving graces was the presence of a number of artillery models, the war carts and single hero figures. Just when frustration set in with the mass painting, I could take a break and do a single model 15mm style.

One of the final things to do was to go over the boots, touching each with one of several browns or black. Then onto basing. Since we were to be playing HOTT, I based them up 15mm deep as Blades. Over this went a wash of wrought iron as I will be "flocking" with coal and stone. Remember all those boots I painted? - all gone under the wash and given the narrow space between the two ranks, much of the detail on the back of the front rank and front of the back rank is now lost in shadow.

Final thoughts, The Baccus dwarves are very nice figures and look great en masse. My painting technique needs to be further simplified to avoid wasting time on things that won't be seen.

Wednesday, March 31, 2010

DBMM Mongols and Chinese battle

Last night saw another epic battle with George and Pat L's Chinese taking on Marc and my Mongols. We had four commands plus baggage. Three were mixed Cv and Lh and the fourth was made up of 8 hordes, a Cavalry general and four Lh. Marc took the first two commands with the Cv(S) and I took a mixed command along with the Hd.

The Chinese set up first with a group of artillery in the centre flanked each side by Bow(X) and with their horse on each wing. We responded with our three horse commands set out in line 1-2-3 with the horde command behind the centre and the baggage behind that. Pip dice were assigned the same way. Our cunning plan was interesting. Marc set up his first command opposite the Chinese right wing Bow(X) and his second command facing the artillery.

"What's your plan Marc?" I asked
"Going to charge the artillery" says Marc.
"Sure about that?" says I
"Yep" says Marc

Now Marc is an experienced gamer and an intelligent guy overall but he does have a preference for Viking and Orc (Charge! and the casualties be damned!) armies and this was only his second game of full on DBMM. So I didn't press the matter.

What we wound up with was pretty much the completely wrong way to deploy a Mongol army - In a line across the board allowing all the Chinese to fight and more importantly to shoot if we got close enough. Marc is not to blame as I knew better. Actually I was kind of curious to see what when his horse hit the artillery. If they survived, they would have torn a hole through the Chinese centre.

The Chinese moved first as I recall, pushing their horse out on each flank and advancing the right flank bow. We responded with some monumentally good pip dice from Marc. He pushed his left flank command forward, lining up to clip the edged of the Bw(X) and take on the Cv in his area and advanced his second command to just out of reach of the artillery. Meanwhile, I pushed my Cv command forward with their Lh component prancing deep around the Chinese left flank. The smattering of Lh connected to the Hd command also moved forward.

With 300+ points on each side, the game took us almost 4 hours to complete so I'll spare you the gory details (not that I remember many). On the right, my intent was to push forward to protect the baggage, and wipe out George's horse which should have been achievable. Instead,  I got tangled up with George's horse command. I pushed the Hd cavalry forward in support taking a bit of a risk due to some nearby Chinese bow. That shooting combat came out to a 6-2 roll in George's favour, costing me a general. The rest of my dice rolling was similarly dismal*, and George as usual managed to thwart my every move. This cost me the other command breaking both my commands.

On our left, Marc re-thought the Battle of Balaclava deployment and instead used the Mongol's mobility and his high pip rolling ability to move his right command back behind his left into support of his attack on the Chinese right wing. My understanding was that his combat rolling was also abysmal, but at least he killed some Sung. In the end, my two dead commands coupled with Marc's losses were enough to call the game.

Despite the dice rolling of doom, it was an enjoyable game. Many thanks to Pat L for hosting (Did I mention there was a cheese board? This is high class gaming for sure)  and thanks as always to George for bringing his toys for us to play with.

*I normally don't blame the dice in place of my tactical errors but this time, I don't think I killed a single Chinese element even with double overlaps or hard flanks.