Wednesday, March 24, 2010

Another Crushing DBMM Defeat

George was back with his toys again last night but this time we had my friend Marc along for the ride. It was 325 points of Macedonians versus the same of Persians again with me taking the Persians this round and Marc and George splitting the Macedonians.

I set up with  a spear block on the left slightly ahead of centre, cavalry in the middle and light cavalry on my right. All my troops were in blocks of columns to allow for rapid movement and deployment.  George set up with the companions on his far right, pike centre and light horse left. However as he does everytime, he managed to slide his troops to line up his pike against my spear.

I didn't have much luck with the pips and as usual found George's pike stomping across the board to hit my spear before they could deploy. The box formations of columns coupled with the low pip die and poor rolls made it impossible to deploy the spear properly before the pikes hit. and who was supporting the pike? The Companions of course. The middle and right flanks were better with my horse pushing forward. Pip starvation didn't help speed things along and Marc was able to form a ragged line to block.

As expected the main combat was on the left with pikes, elephants, and Companions grinding my spear to a pulp. Some piss poor rolling on my part stopped my cav from crushing the right wing and that decayed into a series of inconsequential fights. With the left flank crushed, my baggage was exposed. It bought a little time by running away from the Companions but that doesn't work for long. With the baggage gone, it only required a few horse casualties to break the army.

I always enjoy playing but I am consistently missing something. Last night I actually got angry - not just ticked at bad die rolls but angry enough to want to chuck the game. I just can't seem to get tempo in any of my games. I will not blame it on bad pips or dice rolls - there is something I'm just not grasping.

Flames of War - a trip to the twilight zone.

Last Sunday, I was able to head down to the club for an hour and watch a game of Flames of War. So my impressions? It is a very pretty game. The standard of modeling and terrain by the club members was excellent.

And that's about it. The table size was heavily compressed with off board artillery and front line troops all mashed together. I can understand the need for a logarithmic ground scale to allow off board artillery on board but it failed when in one game where Italian off board artillery came under fire from Aussie HMGs and in another where a Panther platoon drove off the main battle field directly into the Russian artillery park with no delay (poor Katushya).

The ground scale had further effects on the mechanics. I saw JS2s firing on Panzer IVs at a model distance of about a hundred yards. the resolution counted side armour factors, movement and cover into the equation. Mis-match between model size and ground scale is a given in most games but the distances on the table were more of the kind used in games where one model represents a platoon or company rather than one tank yet single vehicle combat mechanics were used. It just didn't look right.

Another scale issue was that of the Italian tankette armour. It was up against Universal Carriers but had the advantage of being closed topped. There are several levels of regular armour ranging from soft for no armour, through 0, 1 and 2 to 6 (I think) for Tiger level armour. However, there are only two or three top armour ratings with zero being open top and 1 being the minimal level of top armour. The end result was that the Semoventes with zero all round main armour had 1 armour on top - very odd. A final bit of strangeness was the Australian assault on the Italian trench line. The Australians slaughtered the Italians to a man then ran away leaving the tench vacant.  I understand the "win the firefight but fail the morale check" approach but again it didn't seem right to me.

So what good points were there?  It was fast playing, it was pretty and most importantly, the guys playing it - especially a young lad out with his dad - were having fun.

The verdict - Not my cup of tea and I'm not going to invest anything in it but if you're looking for quick beer and pretzels World War Two with some miniatures flavour it might be for you.