Friday, May 17, 2013

Cangames 2013 Day 1 - preparing for my first convention game.

Last night was volunteer training. I am on service desk this year so more talking and less hot glue. The shifts are long but one gets you a day pass refund and two gets you a full weekend refund and of course you are helping out the local gaming community. This year I will take the refund since that will be my toy money.  After watching the kids standing around while the old guys moved table last year, I decided I wasn't able bodied this year and besides - I had final preparations to carry out.  

Because tonight's the night. I will be running my first ever convention game.  With life revving up at home and work over the last few months, I have not been able to put in as much time or to be honest money as I would have liked into the project. However, as an old mentor said about teaching, the participants will leave with more than they came with.

So some samples:

Martian artillery
Yes Bob, they are regulars so get the shaken state. ;)  I am calling them European trained Askaris who have gone over to the rebel side. Loyalties can be changed by swapping the rammer figures. A roogie is a small pack hunter. I have decided that the martians will use banners since they have bannermen in their to&e

Hill Martian Light Cavalry

The only true cavalry unit on the table for this game.  I have some Sikhs to paint up for the Earthers.  

Colonial Rifles

Not quite my old regiment but close. I left the field craft at 2 because we didn't do so well at Cutknife Hill.
Part of the reason for going with big earth units was to allow for a square formation because: You yellow  yellin', yomper - for you broke a British square!

Pictures and full report to follow. 

Friday, May 10, 2013

The Push Part III More Paper Work

Since I am aiming at a potentially newbie audience and Soldier's Companion is an older more dice intensive rules system, I wanted to put together a QR sheet. It's not perfect and I have intentionally omitted a few things but I hope it will help make matters clearer.
Some of the formatting could be better and I caught one spelling mistake as soon as I printed it - always the way. On the whole I am quite happy with the results.


One interesting discovery was how working methodically through all the little details brings up some of the finer points of the rules that you don't see when playing. The morale rules in particular have some subtleties I hadn't noticed in the heat of it. Next up Unit Cards again.