Monday, August 30, 2010

A good weekend

Friday started with a game of classic Talisman. Back in the day, I bought all the expansions but one and while we have one of the new versions, we much prefer to play the old one. Sadly, youngest got to the crown of command and flipped the random ending card to reveal the Demon Lord. Youngest had the Holy Cross so defeated him on the spot. As I suspected, poking around on the internet later revealed several interpretations that the holy cross  cannot defeat the Demon Lord. It was late so I gave youngest the win anyway.

Saturday saw Marc come over with our friend Drew who has expressed an interest in DBMM. We played a game of 100 with my Britons facing Marc's Gauls. I set up first, with warband centre fronted by Ps. Chariots on the left wing and light horse on the right. Marc lined up his cav with the chariots, his warband (O backed by S) in the centre and his Ps(S) on his left opposing my Lh. As described in the list, I pushed the slingers out to disrupt the Gallic line. while holding my main line in reserve. The Lh and Chariots went out on the flanks to harass his rear. The Lh got into a shoving match with Gallic Ps(S) and the chariots with the cavalry. I lost one of each to Marc's usual dice rolling skills but the flanks settled down into a shoving match.In the centre, the slingers did an ok job of disrupting the Gallic line. I got a little impatient and threw a couple of blocks of warband into gaps on either flank. This was to be my undoing. In time, I lost those blocks too and was forced to commit my main line. That, and poor rolling, lead to some more losses and I became disheartened. With a disconnected general and a pip roll of 1, my main troops went impetuous.  Not a huge problem as the Gauls went impetuous too when Marc fumbled a pip roll (for once - this guy is magic with dice). What killed me was the -1 combat penalty. A good game to Marc.

Lessons learned: don't get impatient let the skirmishers do their job.

Next up was HotT since Marc and I wanted to test our armies before the tournament in November. We ran two games back to back. Drew appeared to have enjoyed watching the DBMM game so I gave him my HottT Army to command less Cathbad the Mg who I kept control of. Youngest was pried off the computer and brought out to play 1/2 of Marc's Gallic army.  The Ulstermen setup in a central block with the heroes on the wings. The Gauls were divided between the Wb run by youngest and the Archers run by Marc. In both games, this separation of commands proved to be the Gauls undoing. The heroes were able to move quickly across the board and engage the Wb block pretty much unsupported by the Bw. Cathbad did nothing but run around scowling, the pip costs to move him up quickly proving too expensive. Drew handled the defeat in detail masterfully winning both game for our side - need to be careful playing him in the future.


A good couple of games but the Mgs did not get into play. The speed of the Heroes was a major factor in both battles. The lack of fliers and other interesting troop types means more testing will be needed.

Wednesday, August 18, 2010

HotT Great news and a new list

With Hordes of the Things almost impossible to find and the last new copies long since sold out, the three authors have posted a PDF of the rules and allowed a single download for personal use. What a great way to support the players. Kudos to Richard Bodley Scott, Sue Laflin Barker and Phil Barker.
HotT 2.0 Rules
Page 23 combat results table

In light of this, I have signed up for a mythology based HotT campaign at the local club. Having only 15mm Celts at the moment, I went for an army based on the Ulster Cycle:

Troop TypeCost Per Element in APNumber of ElementsTotal AP Cost of Elements Total Army AP
C-in-C  Chariot Hero 
Cú Chulainn
4 1 4 4
Foot Hero
Ferdiad
41 4 8
Magician 
Cathbad the Druid
41 4 12
Warband
Men of Ulster
26 12 24

Other options could include switching Cathbad to a cleric, changing Cathbad for the hero Conall Cernach - Cú Chulainn's avenger or swapping some of the warband  for spear. The planned deployment is a block of warband flanked by the two heroes with Cathbad behind in support. Depending on the opponent the warband will go double depth and the heroes may both be on one flank. The main tactic will be to use the heroes to win on the wings then roll up the enemy lines with overlaps and flanks attacks. Bad going will feature in terrain selection.

I will post a battle report after the tournament.