This past weekend, I set up my games table in the garage and got all my Space 1889 bits out to photograph and inventory. A fair bit of this has appeared before in different configurations but everything is now mustered into more or less fixed units, and colour coordinated too! Taking the inventory also allowed me to figure out what pieces needed to be repaired and based up and where I needed to add some rank indicators to bring the units in line with the morale rules.
Oh'ktava'n's Experimental Company - The Stalwarts |
Kas'trum Fencibles |
First Kas'trum Marines |
Loyal Kas'trum Company |
Kas'trum Civic Guard |
The Red Caps have been described elsewhere. The Blue Bonnets are new comers who claim their constant battles against the armoured mud-crab make them far better shots than mere slug poachers. The Grand Master has his fingers in most occult goings on including the Ground Cleansers and possibly even the Cult of the Worm. X3S or V3S. Rifled muskets.
After the dragoons were rotated out, a stronger contingent of lancers was sent in as replacements. Armoured and (obviously) equipped with lances, the Terrors are regular V0H so lots of close combat bonuses.
Boosted by brothers sisters and cousins in search of booty, the slightly under strength Raiders are Irregular T2.
Again seeing an influx of mercenaries from the hills, the scouts have a half company of shooters and another of bow. Irregular T2.
The Ochre Horde of Antevaxx Rules for their use have been laid out in an earlier post. Irregular V1 or E1 for King's Guards
As mentioned in a previous post, the canal Martian gunners are used to mark when field pieces are on the Martian side manned by Askari crews. New additions are two howitzers, four RAFM Greek fire projectors re-purposed as light guns and two ancient ballistae - stats for which I have not yet settled on.
A new unit of light cavalry with musket and sword, the Dragoons are Regular X2. Alternatively they can act as Light Horse or mounted infantry.
Recruitment efforts have boosted the Prince's Own to a full company. As before they can also play on the Martian side as Askari deserters. Or they can act as Dragoon dismounts. Regular X2
Ok he was still in the box when I had the rest of the Earth forces out to photograph.
Still in need of an officer. These can, in a pinch, sub in as some sort of foreign European force. Regular V1.
A slightly over strength company of riflemen from the Dominion of Canada. Regular X2S.
Good old regular line infantry. The blue facings suggest Guards but these can be used for any British unit as required. Regular V1
Just a Gatling gun and a couple of types of pack animals to lug it around. Charging at the elephants gets a +1 down hill bonus - these are big castings.
An armoured rail vehicle to patrol my monorail.
A quickly put together locomotive and rolling stock for my monorail. On the flatcar is another tri-wheel that remarkably survived a fall to the garage floor. It is going into the shop for a re-glue and re-paint.
From left to right, repair, rank and re-base.
Second Oenotrian Lancers - The Canal Terrors |
Num'da's Raiders |
Kas'trum Scouts |
The Horde of Antevaxx |
Mixed artillery |
Moeris Lacus Dragoons |
Moeris Lacus Trucial Company "The Prince's Own" |
Gerneral Sir Not Appearing in this Film |
Royal Marine Light Infantry |
3rd Civil Service Rifles - "The Paper Clip Boys" |
The Queen's Own Something or Others |
Gatling gun and Pack Options |
Tri-wheel Draisine |
Ewing System rolling stock |
The To Do pile |