After getting all my toys out I decided to run a test game of Soldier's Companion. I chose scenario 1 from the book: Martian Messiah. This is a fairly classic search and destroy mission with a platoon of British sweeping the area of a Martian village looking for a native ne'er do well: Sootaman the Impressive.
Sootaman and a small band of followers have been wreaking havoc on the monorail line. A small force must be sent to flush him out. Sootaman has other ideas - he hopes to eliminate the impudent earthers and score an important moral victory.
|Lieutenant Atkinson, Sergeant Meriwether and their platoon of hearty souls.|
|Sootaman and his bodyguards - the Spine Forest Freedom Fighters|
The British must capture or kill Sootaman and successfully return him to base. The Martians must wipe out the British, and keep Sootaman free.
The Game:Since I was playing solo, markers were laid out in the main areas of cover. One of these was marked to show the location of Sootaman. As each marker was flipped, a simple randomizing table was used to determine what forces were there. The Sootaman counter would always have at least one half company with him.
|In the starter's blocks|
Turns -1 to 0
Martian win the initiative roll twice even with the British getting a +1 due to being regular. The Martians hold, The British brew up.
|Prepare for contact!|
|Beat the bushes lads!|
|There he is!|
|Kill the Red Men!|
Turn 4The dice gods are with the British, they keep initiative....
|So many dice....|
|True Martian Bravery!|
|Into ignominious captivity|
|Too far to help...|
|Just beyond charge range....|
|A different result|